/*---------------------------------------------------------------------------* Project: Horizon File: demo_ColorFillProgram.h Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46365 $ *---------------------------------------------------------------------------*/ #ifndef DEMO_COLOR_FILL_PROGRAM_OBJECT_H_ #define DEMO_COLOR_FILL_PROGRAM_OBJECT_H_ #include "demo/ShaderProgram/demo_ProgramObject.h" namespace demo { /*! :private @brief Shader program class to render polygons by vertex color. */ class ColorFillProgram : public ProgramObject { public: /*! :private @brief Constructor. */ ColorFillProgram(void); /*! :private @brief Destructor. */ virtual ~ColorFillProgram(void); public: /*! :private @brief Performs initialization process for the shader program object. */ virtual bool Initialize(const GLuint shaderId); /*! :private @brief Performs termination process for the shader program object. */ virtual bool Finalize(void); public: /*! :private @brief Uses shader program object. */ virtual bool Use(void); protected: virtual void InitializeVertexAttributes(void); }; } #endif // NN_DEMO_CTR_DEMO_COLOR_FILL_PROGRAM_OBJECT_H_