1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: ctr.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_CONFIG_PLATFORM_CTR_H_ 19 #define NW_CONFIG_PLATFORM_CTR_H_ 20 21 #include <nn/types.h> 22 23 #if !defined(NW_DEBUG) && !defined(NW_DEVELOPMENT) && !defined(NW_RELEASE) 24 #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_DEBUG) 25 #define NW_DEBUG 26 #elif defined(NN_BUILD_VERBOSE) || defined(NN_BUILD_DEVELOPMENT) 27 #define NW_DEVELOPMENT 28 #else 29 #define NW_RELEASE 30 #endif 31 #endif 32 33 34 #define NW_LITTLE_ENDIAN 35 36 #define NW_PLATFORM_NAME CTR 37 #define NW_PLATFORM_CTR 38 39 #if defined(NN_HARDWARE_CTR_TS) 40 #define NW_TARGET_CTR_GL_FINAL 41 #endif 42 43 #define NW_TARGET_CTR 44 45 typedef unsigned int uint; 46 47 /* NW_CONFIG_PLATFORM_CTR_H_ */ 48 #endif 49