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6		<title>Animations</title>
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10		<h1>&lt;Animations&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Model (visibility) animation.<br> <CODE>VisibilityAnimation</CODE> is set in the <CODE>TargetAnimationGroupName</CODE> element. The &lt;Path&gt; element is set to the values IsVisible, Meshes[n].IsVisible, MeshNodeVisibilities[&quot;<I>node name</I>&quot;].IsVisible.
14        </p>
15
16<h2>Example Output</h2>
17
18<table>
19<tr>
20<td><pre>
21&lt;NintendoWareIntermediateFile&gt;<br>
22  &lt;GraphicsContentCtr Version=&quot;0.8.0&quot; Namespace=&quot;&quot;&gt;<br>
23    &lt;EditData&gt;<br>
24    ..omitted..<br>
25    &lt;/EditData&gt;<br>
26    &lt;Animations&gt;<br>
27      &lt;AnimationData Name=&quot;&quot; FrameSize=&quot;140&quot; LoopMode=&quot;Loop&quot; IsAdditiveAnimation=&quot;false&quot; <strong>TargetAnimationGroupName=&quot;VisibilityAnimation&quot;</strong>&gt;<br>
28        &lt;MemberAnimationDataSet&gt;<br>
29          &lt;MemberAnimationData&gt;<br>
30            <strong>&lt;Path&gt;Meshes[0].IsVisible&lt;/Path&gt;<br></strong>
31            &lt;BoolAnimation&gt;<br>
32              &lt;BoolCurve PreRepeatMethod=&quot;None&quot; PostRepeatMethod=&quot;None&quot; StartFrame=&quot;0&quot; EndFrame=&quot;140&quot; DefaultValue=&quot;false&quot;&gt;<br>
33                &lt;Keys&gt;<br>
34                  &lt;BoolKey Frame=&quot;0&quot; Value=&quot;true&quot; /&gt;<br>
35</pre></td>
36</tr></table>
37
38	<hr><p>CONFIDENTIAL</p></body>
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