1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <title>Animations</title> 7 <link rel="stylesheet" href="../css/mainpage.css" type="text/css" /> 8 </head> 9 <body> 10 <h1><Animations></h1> 11 <h2>Description</h2> 12 <p> 13 Model (visibility) animation.<br> <CODE>VisibilityAnimation</CODE> is set in the <CODE>TargetAnimationGroupName</CODE> element. The <Path> element is set to the values IsVisible, Meshes[n].IsVisible, MeshNodeVisibilities["<I>node name</I>"].IsVisible. 14 </p> 15 16<h2>Example Output</h2> 17 18<table> 19<tr> 20<td><pre> 21<NintendoWareIntermediateFile><br> 22 <GraphicsContentCtr Version="0.8.0" Namespace=""><br> 23 <EditData><br> 24 ..omitted..<br> 25 </EditData><br> 26 <Animations><br> 27 <AnimationData Name="" FrameSize="140" LoopMode="Loop" IsAdditiveAnimation="false" <strong>TargetAnimationGroupName="VisibilityAnimation"</strong>><br> 28 <MemberAnimationDataSet><br> 29 <MemberAnimationData><br> 30 <strong><Path>Meshes[0].IsVisible</Path><br></strong> 31 <BoolAnimation><br> 32 <BoolCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="140" DefaultValue="false"><br> 33 <Keys><br> 34 <BoolKey Frame="0" Value="true" /><br> 35</pre></td> 36</tr></table> 37 38 <hr><p>CONFIDENTIAL</p></body> 39</html>