<Animations>

Description

Model (visibility) animation.
VisibilityAnimation is set in the TargetAnimationGroupName element. The <Path> element is set to the values IsVisible, Meshes[n].IsVisible, MeshNodeVisibilities["node name"].IsVisible.

Example Output

<NintendoWareIntermediateFile>
<GraphicsContentCtr Version="0.8.0" Namespace="">
<EditData>
..omitted..
</EditData>
<Animations>
<AnimationData Name="" FrameSize="140" LoopMode="Loop" IsAdditiveAnimation="false" TargetAnimationGroupName="VisibilityAnimation">
<MemberAnimationDataSet>
<MemberAnimationData>
<Path>Meshes[0].IsVisible</Path>
<BoolAnimation>
<BoolCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="140" DefaultValue="false">
<Keys>
<BoolKey Frame="0" Value="true" />

CONFIDENTIAL