1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html>
3
4<head>
5<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
6<META name="GENERATOR" content="Microsoft FrontPage 5.0">
7<META http-equiv="Content-Style-Type" content="text/css">
8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css">
9<title>GXInitTexObjTlut</title>
10</head>
11
12<body>
13
14<h1 align="left">GXInitTexObjTlut</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXInitTexObjTlut(
21    <a href="../Structures/GXTexObj.html">GXTexObj</a>*      obj,
22    u32            tlut_name );
23</pre></dd></dl>
24
25<h2>Arguments</h2>
26<TABLE class="arguments" border="1" >
27  <tr>
28<TH><em><strong><code>obj</code></strong></em></TH>
29<TD>Pointer to a texture object.</TD>
30  </tr>
31  <tr>
32<TH>tlut_name</TH>
33<TD>Texture lookup table name to use for this texture.&nbsp;The default texture configuration recognizes the names in <A href="../Enumerated_Types/GXTlut.html"><CODE>GXTlut</CODE></A>.</TD>
34  </tr>
35</TABLE>
36
37<h2>Return Values</h2>
38<P>None.</P>
39
40<H2>Description</H2>
41<P>This function allows modification of the TLUT that is associated with an existing texture object.</P>
42
43<h2>See Also</h2>
44<p class="reference">
45<a href="GXLoadTexObj.html">GXLoadTexObj</a>,
46<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>,
47<a href="GXGetTexObjTlut.html">GXGetTexObjTlut</a>,
48<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A>
49</P>
50
51<H2>Revision History</H2>
52<P>
532006/03/01 Initial version.<br>
54</P>
55
56<hr><p>CONFIDENTIAL</p></body>
57</html>