GXInitTexObjTlut

Syntax

#include <revolution/gx.h>

void GXInitTexObjTlut(
    GXTexObj*      obj,
    u32            tlut_name );

Arguments

obj Pointer to a texture object.
tlut_name Texture lookup table name to use for this texture. The default texture configuration recognizes the names in GXTlut.

Return Values

None.

Description

This function allows modification of the TLUT that is associated with an existing texture object.

See Also

GXLoadTexObj, GXInitTexObjCI, GXGetTexObjTlut, GXTexObj Initialization Flow

Revision History

2006/03/01 Initial version.


CONFIDENTIAL