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2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.3.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-11-17T18:12:56">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.27204" />
9				</Create>
10				<Modify Date="2011-02-21T19:43:27">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
16				<Values>
17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Material_File">
20								<Notes>
21									<Note Name="MaterialCount" Value="1" />
22									<Note Name="ShapeCount" Value="1" />
23									<Note Name="MeshCount" Value="1" />
24									<Note Name="TotalPrimitiveSetCount" Value="0" />
25									<Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" />
26									<Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" />
27									<Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" />
28									<Note Name="TotalIndexStreamCount" Value="0" />
29									<Note Name="TotalPolygonCount" Value="0" />
30									<Note Name="TotalVertexCount" Value="0" />
31								</Notes>
32							</ObjectSummary>
33						</ObjectSummaries>
34					</ContentSummary>
35				</Values>
36			</ContentSummaryMetaData>
37		</EditData>
38		<Models>
39			<ParticleModel Name="Material_File" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
40				<AnimationGroupDescriptions>
41					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
42						<MemberInformationSet>
43							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
44								<Path>Materials["*"].MaterialColor.Emission</Path>
45							</AnimationMemberDescription>
46							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
47								<Path>Materials["*"].MaterialColor.Ambient</Path>
48							</AnimationMemberDescription>
49							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
50								<Path>Materials["*"].MaterialColor.Diffuse</Path>
51							</AnimationMemberDescription>
52							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
53								<Path>Materials["*"].MaterialColor.Specular0</Path>
54							</AnimationMemberDescription>
55							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
56								<Path>Materials["*"].MaterialColor.Specular1</Path>
57							</AnimationMemberDescription>
58							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
59								<Path>Materials["*"].MaterialColor.Constant0</Path>
60							</AnimationMemberDescription>
61							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
62								<Path>Materials["*"].MaterialColor.Constant1</Path>
63							</AnimationMemberDescription>
64							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
65								<Path>Materials["*"].MaterialColor.Constant2</Path>
66							</AnimationMemberDescription>
67							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
68								<Path>Materials["*"].MaterialColor.Constant3</Path>
69							</AnimationMemberDescription>
70							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
71								<Path>Materials["*"].MaterialColor.Constant4</Path>
72							</AnimationMemberDescription>
73							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
74								<Path>Materials["*"].MaterialColor.Constant5</Path>
75							</AnimationMemberDescription>
76							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
77								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
78							</AnimationMemberDescription>
79							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
80								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
81							</AnimationMemberDescription>
82							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
83								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
84							</AnimationMemberDescription>
85							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
86								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
87							</AnimationMemberDescription>
88							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
89								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
90							</AnimationMemberDescription>
91							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
92								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
93							</AnimationMemberDescription>
94						</MemberInformationSet>
95					</GraphicsAnimationGroupDescription>
96					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
97						<MemberInformationSet>
98							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
99								<Path>IsVisible</Path>
100							</AnimationMemberDescription>
101							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
102								<Path>Meshes["*"].IsVisible</Path>
103							</AnimationMemberDescription>
104							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
105								<Path>IsBranchVisible</Path>
106							</AnimationMemberDescription>
107						</MemberInformationSet>
108					</GraphicsAnimationGroupDescription>
109				</AnimationGroupDescriptions>
110				<Transform>
111					<Scale X="1" Y="1" Z="1" />
112					<Rotate X="0" Y="0" Z="0" />
113					<Translate X="0" Y="0" Z="0" />
114				</Transform>
115				<Shapes>
116					<ParticleShapeCtr>
117						<OrientedBoundingBox>
118							<CenterPosition X="0" Y="0" Z="0" />
119							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
120							<Size X="1" Y="1" Z="1" />
121						</OrientedBoundingBox>
122						<PositionOffset X="0" Y="0" Z="0" />
123						<PrimitiveSets />
124						<VertexAttributes />
125					</ParticleShapeCtr>
126				</Shapes>
127				<Materials>
128					<MaterialCtr Name="Material_File_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
129						<EditData>
130							<MaterialCopySettingsMedaData>
131								<Key>MaterialCopySettings</Key>
132								<MaterialCopyFilter>All</MaterialCopyFilter>
133							</MaterialCopySettingsMedaData>
134						</EditData>
135						<ShaderReference />
136						<MaterialColor VertexColorScale="1">
137							<Emission R="0" G="0" B="0" A="0" />
138							<Ambient R="1" G="1" B="1" A="0" />
139							<Diffuse R="1" G="1" B="1" A="1" />
140							<Specular0 R="1" G="1" B="1" A="0" />
141							<Specular1 R="0" G="0" B="0" A="0" />
142							<Constant0 R="1" G="0" B="0" A="1" />
143							<Constant1 R="0.260204077" G="0.260204077" B="0.479591846" A="1" />
144							<Constant2 R="0" G="0" B="0" A="1" />
145							<Constant3 R="0" G="0" B="0" A="1" />
146							<Constant4 R="0" G="0" B="0" A="1" />
147							<Constant5 R="0" G="0" B="0" A="1" />
148						</MaterialColor>
149						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="true" PolygonOffsetUnit="100" />
150						<TextureCoordinators>
151							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
152						</TextureCoordinators>
153						<TextureMappers>
154							<PixelBasedTextureMapperCtr>
155								<TextureReference>Textures["Default"]@file:Default.ctex</TextureReference>
156								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
157									<BorderColor R="0" G="0" B="0" A="1" />
158								</StandardTextureSamplerCtr>
159							</PixelBasedTextureMapperCtr>
160						</TextureMappers>
161						<FragmentShader LayerConfig="ConfigurationType0">
162							<BufferColor R="0" G="0" B="0" A="1" />
163							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
164							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
165							<FragmentLightingTable>
166								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
167									<NullLookupTableCtr />
168								</ReflectanceRSampler>
169								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
170									<NullLookupTableCtr />
171								</ReflectanceGSampler>
172								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
173									<NullLookupTableCtr />
174								</ReflectanceBSampler>
175								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
176									<NullLookupTableCtr />
177								</Distribution0Sampler>
178								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
179									<NullLookupTableCtr />
180								</Distribution1Sampler>
181								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
182									<NullLookupTableCtr />
183								</FresnelSampler>
184							</FragmentLightingTable>
185							<TextureCombiners>
186								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
187									<SourceRgb Source0="Texture0" Source1="PrimaryColor" Source2="Texture0" />
188									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
189									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="Texture0" />
190									<OperandAlpha Operand0="Red" Operand1="Alpha" Operand2="Color" />
191								</TextureCombinerCtr>
192								<TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant1" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
193									<SourceRgb Source0="Constant" Source1="Previous" Source2="Texture0" />
194									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
195									<SourceAlpha Source0="Previous" Source1="FragmentPrimaryColor" Source2="Constant" />
196									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
197								</TextureCombinerCtr>
198							</TextureCombiners>
199							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
200						</FragmentShader>
201						<FragmentOperation>
202							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
203							<BlendOperation Mode="Blend" LogicOperation="Copy">
204								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
205								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
206								<BlendColor R="0" G="0" B="0" A="1" />
207							</BlendOperation>
208							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
209						</FragmentOperation>
210					</MaterialCtr>
211				</Materials>
212				<Meshes>
213					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
214						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
215						<MaterialReference>Materials["Material_File_Material"]</MaterialReference>
216					</Mesh>
217				</Meshes>
218				<ParticleSets>
219					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
220				</ParticleSets>
221			</ParticleModel>
222		</Models>
223		<ParticleSets>
224			<ParticleSetCtr Name="Material_File_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
225				<ParentNode>SceneNodes["Material_File"]</ParentNode>
226				<AnimationGroupDescriptions />
227				<ParticleCollection Capacity="31">
228					<ParticleStreams>
229						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
230						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
231						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
232						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
233						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
234						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
235						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
236						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
237						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
238						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
239						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
240						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
241						<ParticleVector3Stream Usage="ScaleExt" IsOptimizeEnabled="true" />
242					</ParticleStreams>
243				</ParticleCollection>
244				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
245					<DrawOffset X="0" Y="0" Z="0" />
246				</ParticleBillboardShapeBuilderCtrXml>
247				<ParticleInitializers>
248					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.3">
249						<TargetStreams>
250							<ParticleUsage>Scale</ParticleUsage>
251						</TargetStreams>
252						<BaseValue X="0.5" Y="0.5" Z="1" />
253					</ParticleVector3Random1Initializer>
254					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
255						<TargetStreams>
256							<ParticleUsage>Rotate</ParticleUsage>
257						</TargetStreams>
258						<BaseValue X="0" Y="0" Z="0" />
259						<Random X="0" Y="0" Z="0" />
260					</ParticleVector3Random3Initializer>
261					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
262						<TargetStreams>
263							<ParticleUsage>Color</ParticleUsage>
264						</TargetStreams>
265						<ImmediateValue X="1" Y="1" Z="1" />
266					</ParticleVector3ImmediateInitializer>
267					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
268						<TargetStreams>
269							<ParticleUsage>TextureTranslate0</ParticleUsage>
270						</TargetStreams>
271						<ImmediateValue X="0" Y="0" />
272					</ParticleVector2ImmediateInitializer>
273					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
274						<TargetStreams>
275							<ParticleUsage>TextureScale0</ParticleUsage>
276						</TargetStreams>
277						<ImmediateValue X="1" Y="1" />
278					</ParticleVector2ImmediateInitializer>
279					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
280						<TargetStreams>
281							<ParticleUsage>TextureRotate0</ParticleUsage>
282						</TargetStreams>
283					</ParticleFloatImmediateInitializer>
284					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="30" MinValue="20">
285						<TargetStreams>
286							<ParticleUsage>Life</ParticleUsage>
287						</TargetStreams>
288					</ParticleFloatRangeInitializer>
289					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.25">
290						<TargetStreams>
291							<ParticleUsage>Velocity</ParticleUsage>
292						</TargetStreams>
293						<Direction X="0" Y="1" Z="0" />
294					</ParticleDirectionalVelocityInitializer>
295					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.02">
296						<TargetStreams>
297							<ParticleUsage>Velocity</ParticleUsage>
298						</TargetStreams>
299					</ParticleRandomVelocityInitializer>
300				</ParticleInitializers>
301				<ParticleUpdaters>
302					<ParticleRotateUpVectorUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Source="Velocity">
303						<ParticleAnimationData />
304						<TargetStreams>
305							<ParticleUsage>Rotate</ParticleUsage>
306						</TargetStreams>
307					</ParticleRotateUpVectorUpdaterXml>
308					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0">
309						<ParticleAnimationData />
310						<TargetStreams>
311							<ParticleUsage>Alpha</ParticleUsage>
312						</TargetStreams>
313					</ParticleFloatImmediate4KeyUpdaterXml>
314					<ParticleVector3Immediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.6" OutTime="0.7">
315						<ParticleAnimationData />
316						<TargetStreams>
317							<ParticleUsage>ScaleExt</ParticleUsage>
318						</TargetStreams>
319						<StartValue X="3" Y="3" Z="3" />
320						<MiddleValue X="1" Y="1" Z="1" />
321						<EndValue X="0.25" Y="0.25" Z="0.25" />
322					</ParticleVector3Immediate4KeyUpdaterXml>
323					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
324						<ParticleAnimationData />
325						<TargetStreams />
326					</ParticleGeneralUpdaterXml>
327				</ParticleUpdaters>
328			</ParticleSetCtr>
329		</ParticleSets>
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335					<Rotate X="0" Y="0" Z="0" />
336					<Translate X="0" Y="0" Z="0" />
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338				<ParticleSetReference>ParticleSets["Material_File_Particle"]</ParticleSetReference>
339				<ParticlePointForm IsResourceCopyEnabled="false" />
340			</ParticleEmitter>
341		</Emitters>
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