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9<title>GXSetTevIndRepeat</title>
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14<h1 align="left">GXSetTevIndRepeat</h1>
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17<h2>C Specification</h2>
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19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE></dd>
21<dd><pre>void GXSetTevIndRepeat( <a href="../Enumerated_Types/GXTevStageID.html">GXTevStageID</a> tev_stage );</pre></dd>
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23<h2>Arguments</h2>
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26<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>tev_stage</font></strong></em></TD>
27<TD width="520">The TEV stage to change. Accepted values are: <code>GX_TEVSTAGE1</code>, <code>GX_TEVSTAGE2</code>, <code>GX_TEVSTAGE3</code>, ..., <code>GX_TEVSTAGE15</code>. <B>Note:</B> Using this function for <code>GX_TEVSTAGE0</code> is not recommended.</TD>
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30<h2>Return Values</h2>
31
32<p>None.</p>
33<H2>Description</H2>
34<P>This function is used to create the same texture coordinates for one TEV stage as were computed in the previous stage.&nbsp;This is only useful when the previous stage texture coordinates took more than one stage to compute.</P>
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36<h2>See Also</h2>
37<P><A href="GXSetTevIndirect.html"><CODE>GXSetTevIndirect</CODE></A><br> <A href="GXSetTevIndBumpST.html"><CODE>GXSetTevIndBumpST</CODE></A></P>
38<H2>Revision History</H2>
39<P>03/01/2006 Initial version.</P>
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