#include <revolution/gx.h>void GXSetTevIndRepeat( GXTevStageID tev_stage );
tev_stage |
The TEV stage to change. Accepted values are: GX_TEVSTAGE1, GX_TEVSTAGE2, GX_TEVSTAGE3, ..., GX_TEVSTAGE15. Note: Using this function for GX_TEVSTAGE0 is not recommended. |
None.
This function is used to create the same texture coordinates for one TEV stage as were computed in the previous stage. This is only useful when the previous stage texture coordinates took more than one stage to compute.
GXSetTevIndirect
GXSetTevIndBumpST
03/01/2006 Initial version.