1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXInitTexObjUserData</title> 10</head> 11 12<body> 13 14<h1 align="left">GXInitTexObjUserData</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><PRE><CODE>#include <revolution/gx.h></CODE></PRE> 21 </dd> 22<dd><pre><CODE>void GXInitTexObjUserData( 23<a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, 24void* user_data );</CODE></pre> 25 </dd> 26</dl> 27<h2>Arguments</h2> 28<TABLE border="1" cellpadding="3" cellspacing="0.1"> 29 30 <tr> 31<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD> 32<TD width="520">Pointer to a texture object</TD> 33 </tr> 34 <tr> 35<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>user_data</CODE></strong></em></TD> 36<TD width="520">Pointer to user data</TD> 37 </tr> 38 39</TABLE> 40<h2>Return Values</h2> 41 42<p>None.</p> 43 44<h2>Description</h2> 45 46<P>This function sets a pointer to user data in the <a href="../Structures/GXTexObj.html"><code>GXTexObj</code></a> structure. This pointer can be retrieved using <a href="GXGetTexObjUserData.html"><code>GXGetTexObjUserData</code></a>. Use this mechanism to attach private data structures to the texture object.</P> 47 48<h2>See Also</h2> 49 50<p><a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXLoadTexObj.html">GXLoadTexObj</a><br> <a href="../Texture/GXSetTexRegionCallback.html">GXSetTexRegionCallBack</a></p> 51<P><A href="GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A></P> 52<H2>Revision History</H2> 53<P>03/01/2006 Initial version.</P> 54</BODY> 55</HTML>