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9<title>GXSetCopyClear</title>
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14<h1 align="left">GXSetCopyClear</h1>
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17<h2>C Specification</h2>
18
19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
21  </dd>
22<dd><pre>void GXSetCopyClear(
23<a href="../Structures/GXColor.html">GXColor</a>    clear_clr,
24u32        clear_z);</pre>
25  </dd>
26</dl>
27<h2>Arguments</h2>
28<TABLE border="1" cellpadding="3" cellspacing="0.1">
29  <tr>
30<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>clear_clr</font></strong></em></TD>
31<TD width="520">RGBA color (8-bit per component).&nbsp;The value will be converted to the correct format during the clear operation.<br></TD>
32    </tr>
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34<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>clear_z</font></strong></em></TD>
35<TD width="520">24-bit Z value.&nbsp;The value will be converted to the correct format during the clear operation.<br>Use the constant <code>GX_MAX_Z24</code> to specify the maximum depth value.&nbsp;</TD>
36    </tr>
37</TABLE>
38<h2>Return Values</h2>
39
40<p>None.</p>
41<h2>Description</h2>
42
43<P>Sets the color and Z values to clear the embedded frame buffer to during copy operations.&nbsp;These values are used during both display copies and texture copies.
44</P>
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49<h2>See Also</h2>
50
51<p><a href="GXCopyDisp.html">GXCopyDisp</a><br> <a href="GXCopyTex.html">GXCopyTex</a></p>
52<H2>Revision History</H2>
53<P>03/01/2006 Initial version.</P></body>
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