#include <revolution/gx.h>
void GXSetCopyClear( GXColor clear_clr, u32 clear_z);
clear_clr |
RGBA color (8-bit per component). The value will be converted to the correct format during the clear operation. |
clear_z |
24-bit Z value. The value will be converted to the correct format during the clear operation. Use the constant GX_MAX_Z24 to specify the maximum depth value. |
None.
Sets the color and Z values to clear the embedded frame buffer to during copy operations. These values are used during both display copies and texture copies.
03/01/2006 Initial version.