1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 8<title>DWC_ProcessFriendsMatch</title> 9<LINK rel="stylesheet" href="../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13<a name="dwc__main_8h_1c7b64bfd61e6c336a1d382fb6d1ea2d8"></a> 14<h1 align="left">DWC_ProcessFriendsMatch</h1> 15<h2>Syntax</h2> 16 17<dl> 18 <dd> 19<CODE>#include <dwc.h></CODE><BR> 20 <BR> 21 <PRE><CODE>void <a href=DWC_ProcessFriendsMatch.html#dwc__main_8h_1c7b64bfd61e6c336a1d382fb6d1ea2d8>DWC_ProcessFriendsMatch</a>(void);</CODE></PRE></dd> 22</dl> 23 24<h2>Arguments</h2> 25 26<p>None.</p> 27 28<h2>Return Values</h2> 29 30<p>None.</p> 31 32<H2>Description</H2> 33<p>This function carries out communication processing. In the application, first call the <A href="DWC_InitFriendsMatch.html"><CODE>DWC_InitFriendsMatch</CODE></a> function to initialize the FriendsMatch Library. After the login process is started by calling the <A href="DWC_LoginAsync.html"><CODE>DWC_LoginAsync</CODE></a> function, be sure to call this function approximately once per game frame while connected to the network.</p><p>Because the friend roster may update, this function must be called after login completes, even if the application has no intentional network processes (for example, while starting a connection to another host).</p><p>To process errors that occur within this function, after calling this function, obtain the error status using the <a href="DWC_GetLastErrorEx.html"><CODE>DWC_GetLastErrorEx</CODE></a> function; if necessary, display an error code in addition to an error message.</p> 34 35<H2>Revision History</H2> 36<DL> 37 38</DL> 39<hr><p>CONFIDENTIAL</p></body> 40</html> 41