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14<h1 align="left">DWC_GetState</h1>
15<h2>Syntax</h2>
16
17<dl>
18  <dd>
19<CODE>#include &lt;dwc.h&gt;</CODE><BR>
20  <BR>
21  <PRE><CODE><a href=Macro.html#dwc__main_8h_1beb3cc25257ef0d9a57a5797e7ac0f5d>DWCState</a> <a href=DWC_GetState.html#dwc__main_8h_1ba038cd54f680d81ccfdcd355510c433>DWC_GetState</a>(void);</CODE></PRE></dd>
22</dl>
23
24<h2>Arguments</h2>
25
26<p>None.</p>
27
28<h2>Return Values</h2>
29
30<TABLE border="1" width="100%">
31  <TBODY>
32
33    <TR>
34<TD width="13%"><EM><STRONG>DWC_STATE_INIT</STRONG></EM></TD>
35<TD width="87%">Initial state</TD>
36    </TR>
37
38    <TR>
39<TD width="13%"><EM><STRONG>DWC_STATE_AVAILABLE_CHECK</STRONG></EM></TD>
40<TD width="87%">The <A href="DWC_LoginAsync.html"><CODE>DWC_LoginAsync</CODE></a> function has been called; currently checking whether the GameSpy server is in an available state.</TD>
41    </TR>
42
43    <TR>
44<TD width="13%"><EM><STRONG>DWC_STATE_LOGIN</STRONG></EM></TD>
45<TD width="87%">The <A href="DWC_LoginAsync.html"><CODE>DWC_LoginAsync</CODE></a> function has been called; currently connecting to the Nintendo Wi-Fi Connection server.</TD>
46    </TR>
47
48    <TR>
49<TD width="13%"><EM><STRONG>DWC_STATE_ONLINE</STRONG></EM></TD>
50<TD width="87%">Connection to a Nintendo Wi-Fi Connection server has been established.</TD>
51    </TR>
52
53    <TR>
54<TD width="13%"><EM><STRONG>DWC_STATE_UPDATE_SERVERS</STRONG></EM></TD>
55<TD width="87%">The <A href="DWC_UpdateServersAsync.html"><CODE>DWC_UpdateServersAsync</CODE></a> function has been called; currently synchronizing the friend roster.</TD>
56    </TR>
57
58    <TR>
59<TD width="13%"><EM><STRONG>DWC_STATE_MATCHING</STRONG></EM></TD>
60<TD width="87%">Currently matchmaking.</TD>
61    </TR>
62
63    <TR>
64<TD width="13%"><EM><STRONG>DWC_STATE_CONNECTED</STRONG></EM></TD>
65<TD width="87%">Matchmaking completed.</TD>
66    </TR>
67
68  </TBODY>
69</TABLE>
70
71<H2>Description</H2>
72<p>Gets the internal status of the DWC FriendsMatch library. (For debugging.)</p><p>Use the value obtained only for debugging.</p><p>This function is for debugging, but it also works with the libraries of the final version of the ROM (FINALROM).</p>
73
74<H2>Revision History</H2>
75<DL>
76
77</DL>
78<hr><p>CONFIDENTIAL</p></body>
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