#include <dwc.h>DWCState DWC_GetState(void);None.
| DWC_STATE_INIT | Initial state |
| DWC_STATE_AVAILABLE_CHECK | The DWC_LoginAsync function has been called; currently checking whether the GameSpy server is in an available state. |
| DWC_STATE_LOGIN | The DWC_LoginAsync function has been called; currently connecting to the Nintendo Wi-Fi Connection server. |
| DWC_STATE_ONLINE | Connection to a Nintendo Wi-Fi Connection server has been established. |
| DWC_STATE_UPDATE_SERVERS | The DWC_UpdateServersAsync function has been called; currently synchronizing the friend roster. |
| DWC_STATE_MATCHING | Currently matchmaking. |
| DWC_STATE_CONNECTED | Matchmaking completed. |
Gets the internal status of the DWC FriendsMatch library. (For debugging.)
Use the value obtained only for debugging.
This function is for debugging, but it also works with the libraries of the final version of the ROM (FINALROM).
CONFIDENTIAL