1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Curve Editor panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Curve Editor panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>The <B>Curve Editor</B> panel can be used to edit lookup tables and animations.</p> 20 <p>On the CreativeStudio menu, select <B>Window > CurveEditor</B> to open the <B>CurveEditor</B> panel in a separate window. </p> 21 <p class="hint">If the <B>CurveEditor</B> panel is opened while contents on the <B>Contents</B> panel are selected, it will open as a panel associated with that content. </p> 22 <p>For details on the <B>Curve Editor</B> shortcut keys, click <a href="../../shortcut/index.html#curveeditor_shortcut">Here</a>.</p> 23 <h2>CurveEditor Panel Settings and Features</h2> 24 <p>This page describes <B>CurveEditor</B> panel settings and features.</p> 25 <p>For details on the horizontal and vertical axes shown on the <B>CurveEditor</B> panel, click <a href="#curveeditor_set">here</a>. </p> 26 <a href="assets/curveeditor_panel.png" rel="ibox" title="Click the image"><img class="ui_thumb" src="assets/curveeditor_panel.png" alt="CurveEditor panel"/></a> 27 <ol class="manual_image"> 28 <li> 29 <p>Contents Name/Pin Feature</p> 30 <p class="manual_image">Displays the content name selected on the CreativeStudio main window. <br /> Edited contents can be fixed by applying the pin feature.</p> 31 </li> 32 <li> 33 <p>Key control</p> 34 <p class="manual_image">Allows you to change the numeric input of keys and type of keys (Hermite, linear, step or flat).</p> 35 </li> 36 <li> 37 <p>Slope control</p> 38 <p class="manual_image">Allows you to change the slope and enter numeric values.</p> 39 </li> 40 <li> 41 <p>Snap</p> 42 <p class="manual_image">Allows you to change the frame for the key to be created and the snap unit for the value.</p> 43 </li> 44 <li> 45 <p>Graph tree view</p> 46 <p class="manual_image">Displays the contents and graph primitive nodes.</p> 47 <p class="hint">The content name is displayed emphasized if a curve already exists.</p> 48 </li> 49 <li> 50 <p>Graph view</p> 51 <p class="manual_image">Allows you to create and edit a curve for the selected content.</p> 52 </li> 53 </ol> 54 <h3>Graph tree view</h3> 55 <p>Contents selected under CreativeStudio are displayed when <B>CurveEditor</B> is opened. </p> 56 <p>Contents and nodes for which a curve has been created are displayed emphasized.</p> 57 <a href="assets/curveeditor_panel02.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/curveeditor_panel02.png" alt="CurveEditor panel 2"/></a> 58 <h4>Editing Multiple Curves</h4> 59 <p>If there are multiple curves, all curves are displayed in the graph view and can be edited when a graph primitive node is selected.</p> 60 <p>In the figure below, the curves for R and B included in the graph primitive node named MaterialColor.Emission are being edited at the same time.</p> 61 <a href="assets/curveeditor_panel03.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/curveeditor_panel03.png" alt="CurveEditor panel 3"/></a> 62 <h2>Configuring the Color Editor Panel</h2> 63 <p>The values set for the horizontal and vertical axes of the <B>CurveEditor</B> panel differ for each animatino and lookup table. </p> 64 <ul> 65 <li><a href="#animation">Animation</a></li> 66 <li><a href="#lookup_table">Lookup tables</a></li> 67 </ul> 68 <a name="animation" id="animation"></a> 69 <h3>Animation</h3> 70 <p>The values of the horizontal and vertical axes when creating an animation using <B>CurveEditor</B> are as follows. </p> 71 <p>For the types of animations that can be created using <B>CurveEditor</B>, click <a href="../../../user_guide/animation/animation_curve/index.html">here</a>. </p> 72 <h4>SRT Animation</h4> 73 <p>Currently, SRT animations are supported for texture UV, lights, and cameras.</p> 74 <table> 75 <thead> 76 <tr> 77 <th>Animation</th> 78 <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th> 79 <th>Values being set</th> 80 </tr> 81 </thead> 82 <tbody> 83 <tr> 84 <th rowspan="2">Scale</th> 85 <td>Horizontal axis</td> 86 <td>Number of frames (number of frames to be animated)</td> 87 </tr> 88 <tr> 89 <td>Vertical axis</td> 90 <td>Sets the scale value.</td> 91 </tr> 92 <tr> 93 <th rowspan="2">Rotate</th> 94 <td>Horizontal axis</td> 95 <td>Number of frames (number of frames to be animated)</td> 96 </tr> 97 <tr> 98 <td>Vertical axis</td> 99 <td>Sets the rotation value.</td> 100 </tr> 101 <tr> 102 <th rowspan="2">Translate</th> 103 <td>Horizontal axis</td> 104 <td>Number of frames (number of frames to be animated)</td> 105 </tr> 106 <tr> 107 <td>Vertical axis</td> 108 <td>Sets the translation value.</td> 109 </tr> 110 </tbody> 111 </table> 112 <h4>Color Animation</h4> 113 <p>Values set for color animations are as follows. </p> 114 <p>A (Alpha) is only supported for diffuse color under <B>Color</B>.</p> 115 <table> 116 <thead> 117 <tr> 118 <th>Setting</th> 119 <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th> 120 <th>Description of Setting</th> 121 </tr> 122 </thead> 123 <tbody> 124 <tr> 125 <th rowspan="2">Color animation (R G B A)</th> 126 <td>Horizontal axis</td> 127 <td>Number of frames (number of frames to animate the color)</td> 128 </tr> 129 <tr> 130 <td>Vertical axis</td> 131 <td>Color can be set in the range 0 to 1 for each RGB.<br /> The RGB color components become stronger as the set value approaches 1.<br /> For A, the alpha becomes more transparent as the set value approaches 1.</td> 132 </tr> 133 </tbody> 134 </table> 135 <h4>Texture pattern animation</h4> 136 <p>Values set for texture pattern animations are as follows. </p> 137 <table> 138 <thead> 139 <tr> 140 <th>Animation</th> 141 <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th> 142 <th>Values being set</th> 143 </tr> 144 </thead> 145 <tbody> 146 <tr> 147 <th rowspan="2">Texture pattern animation</th> 148 <td>Horizontal axis</td> 149 <td>Number of frames (number of frames to animate the texture)</td> 150 </tr> 151 <tr> 152 <td>Vertical axis</td> 153 <td>Sets the texture number to be used.</td> 154 </tr> 155 </tbody> 156 </table> 157 <h4>Visibility Animation</h4> 158 <p>Values set for visibility animations are as follows. </p> 159 <table> 160 <thead> 161 <tr> 162 <th>Animation</th> 163 <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th> 164 <th>Values being set</th> 165 </tr> 166 </thead> 167 <tbody> 168 <tr> 169 <th rowspan="2">Visibility Animation</th> 170 <td>Horizontal axis</td> 171 <td>Number of frames (number of frames to show/hide the model)</td> 172 </tr> 173 <tr> 174 <td>Vertical axis</td> 175 <td>0 (hide) and 1 (show) are used to set the visibility of a model. </td> 176 </tr> 177 </tbody> 178 </table> 179 <p><a name="lookup_table" id="lookup_table"></a></p> 180 <h4>Camera View Animation</h4> 181 <p>Values set for camera view animations are as follows. </p> 182 <table> 183 <thead> 184 <tr> 185 <th>Animation</th> 186 <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th> 187 <th>Values being set</th> 188 </tr> 189 </thead> 190 <tbody> 191 <tr> 192 <th rowspan="2">Near/Far Animation</th> 193 <td>Horizontal axis</td> 194 <td>Number of frames (number of frames to animate near/far)</td> 195 </tr> 196 <tr> 197 <td>Vertical axis</td> 198 <td>Sets near/far values.</td> 199 </tr> 200 </tbody> 201 <tbody> 202 <tr> 203 <th rowspan="2">Fovy Animation</th> 204 <td>Horizontal axis</td> 205 <td>Number of frames (number of frames to animate Fovy)</td> 206 </tr> 207 <tr> 208 <td>Vertical axis</td> 209 <td>Sets the view angle in degrees.</td> 210 </tr> 211 </tbody> 212 <tbody> 213 <tr> 214 <th rowspan="2">Aspect Animation</th> 215 <td>Horizontal axis</td> 216 <td>Number of frames (number of frames to animate the aspect)</td> 217 </tr> 218 <tr> 219 <td>Vertical axis</td> 220 <td>Configures the aspect ratio.</td> 221 </tr> 222 </tbody> 223 <tbody> 224 <tr> 225 <th rowspan="2">Viewpoint Animation</th> 226 <td>Horizontal axis</td> 227 <td>Number of frames (number of frames to animate the viewpoint)</td> 228 </tr> 229 <tr> 230 <td>Vertical axis</td> 231 <td>Sets the viewpoint position in world coordinates.</td> 232 </tr> 233 </tbody> 234 <tbody> 235 <tr> 236 <th rowspan="2">UpVector Animation</th> 237 <td>Horizontal axis</td> 238 <td>Number of frames (number of frames to animate the UpVector)</td> 239 </tr> 240 <tr> 241 <td>Vertical axis</td> 242 <td>Sets the UpVector position in world coordinates.</td> 243 </tr> 244 </tbody> 245 </table> 246 <p>For details on cameras, click <a href="../../../user_guide/camera/camera_type/index.html">here</a>.</p> 247 <h3>Lookup tables</h3> 248 <p>Settings using the horizontal and vertical axes on the CurveEditor panel when setting a lookup table are as follows. </p> 249 <p>Lookup tables are used for lighting calculations by pre-registering output values for each of 256 different input values.</p> 250 <table> 251 <thead> 252 <tr> 253 <th>Settings</th> 254 <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th> 255 <th>Values being set</th> 256 </tr> 257 </thead> 258 <tbody> 259 <tr> 260 <th rowspan="2">Lookup tables</th> 261 <td>Horizontal axis</td> 262 <td>Input value. May be set from 0 min. to 256 max. </td> 263 </tr> 264 <tr> 265 <td>Vertical axis</td> 266 <td>Output value. May be set in the range from 0.0 to 1.0.</td> 267 </tr> 268 </tbody> 269 </table> 270 <p>For details on lookup tables, click <a href="../../../user_guide/material/lookup_tables/index.html">Here</a>.</p> 271 <!-- InstanceEndEditable --> </div> 272 <div class="footer" /> 273</div> 274<hr><p>CONFIDENTIAL</p></body> 275<!-- InstanceEnd --> 276</html> 277