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11<title>Curve Editor panel</title>
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17    <h1>Curve Editor panel</h1>
18    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
19    <p>The <B>Curve Editor</B> panel can be used to edit lookup tables and animations.</p>
20    <p>On the CreativeStudio menu, select <B>Window &gt; CurveEditor</B> to open the <B>CurveEditor</B> panel in a separate window. </p>
21    <p class="hint">If the <B>CurveEditor</B> panel is opened while contents on the <B>Contents</B> panel are selected, it will open as a panel associated with that content. </p>
22    <p>For details on the <B>Curve Editor</B> shortcut keys, click <a href="../../shortcut/index.html#curveeditor_shortcut">Here</a>.</p>
23    <h2>CurveEditor Panel Settings and Features</h2>
24    <p>This page describes <B>CurveEditor</B> panel settings and features.</p>
25    <p>For details on the horizontal and vertical axes shown on the <B>CurveEditor</B> panel, click <a href="#curveeditor_set">here</a>. </p>
26    <a href="assets/curveeditor_panel.png" rel="ibox" title="Click the image"><img class="ui_thumb" src="assets/curveeditor_panel.png" alt="CurveEditor panel"/></a>
27    <ol class="manual_image">
28      <li>
29        <p>Contents Name/Pin Feature</p>
30        <p class="manual_image">Displays the content name selected on the CreativeStudio main window. <br /> Edited contents can be fixed by applying the pin feature.</p>
31      </li>
32      <li>
33        <p>Key control</p>
34        <p class="manual_image">Allows you to change the numeric input of keys and type of keys (Hermite, linear, step or flat).</p>
35      </li>
36      <li>
37        <p>Slope control</p>
38        <p class="manual_image">Allows you to change the slope and enter numeric values.</p>
39      </li>
40      <li>
41        <p>Snap</p>
42        <p class="manual_image">Allows you to change the frame for the key to be created and the snap unit for the value.</p>
43      </li>
44      <li>
45        <p>Graph tree view</p>
46        <p class="manual_image">Displays the contents and graph primitive nodes.</p>
47        <p class="hint">The content name is displayed emphasized if a curve already exists.</p>
48      </li>
49      <li>
50        <p>Graph view</p>
51        <p class="manual_image">Allows you to create and edit a curve for the selected content.</p>
52      </li>
53    </ol>
54    <h3>Graph tree view</h3>
55    <p>Contents selected under CreativeStudio are displayed when <B>CurveEditor</B> is opened. </p>
56    <p>Contents and nodes for which a curve has been created are displayed emphasized.</p>
57    <a href="assets/curveeditor_panel02.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/curveeditor_panel02.png" alt="CurveEditor panel 2"/></a>
58    <h4>Editing Multiple Curves</h4>
59    <p>If there are multiple curves, all curves are displayed in the graph view and can be edited when a graph primitive node is selected.</p>
60    <p>In the figure below, the curves for R and B included in the graph primitive node named MaterialColor.Emission are being edited at the same time.</p>
61    <a href="assets/curveeditor_panel03.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/curveeditor_panel03.png" alt="CurveEditor panel 3"/></a>
62    <h2>Configuring the Color Editor Panel</h2>
63    <p>The values set for the horizontal and vertical axes of the <B>CurveEditor</B> panel differ for each animatino and lookup table. </p>
64    <ul>
65      <li><a href="#animation">Animation</a></li>
66      <li><a href="#lookup_table">Lookup tables</a></li>
67    </ul>
68    <a name="animation" id="animation"></a>
69    <h3>Animation</h3>
70    <p>The values of the horizontal and vertical axes when creating an animation using <B>CurveEditor</B> are as follows. </p>
71    <p>For the types of animations that can be created using <B>CurveEditor</B>, click <a href="../../../user_guide/animation/animation_curve/index.html">here</a>. </p>
72    <h4>SRT Animation</h4>
73    <p>Currently, SRT animations are supported for texture UV, lights, and cameras.</p>
74    <table>
75      <thead>
76        <tr>
77          <th>Animation</th>
78          <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th>
79          <th>Values being set</th>
80        </tr>
81      </thead>
82      <tbody>
83        <tr>
84          <th rowspan="2">Scale</th>
85          <td>Horizontal axis</td>
86          <td>Number of frames (number of frames to be animated)</td>
87        </tr>
88        <tr>
89          <td>Vertical axis</td>
90          <td>Sets the scale value.</td>
91        </tr>
92        <tr>
93          <th rowspan="2">Rotate</th>
94          <td>Horizontal axis</td>
95          <td>Number of frames (number of frames to be animated)</td>
96        </tr>
97        <tr>
98          <td>Vertical axis</td>
99          <td>Sets the rotation value.</td>
100        </tr>
101        <tr>
102          <th rowspan="2">Translate</th>
103          <td>Horizontal axis</td>
104          <td>Number of frames (number of frames to be animated)</td>
105        </tr>
106        <tr>
107          <td>Vertical axis</td>
108          <td>Sets the translation value.</td>
109        </tr>
110      </tbody>
111    </table>
112    <h4>Color Animation</h4>
113    <p>Values set for color animations are as follows. </p>
114    <p>A (Alpha) is only supported for diffuse color under <B>Color</B>.</p>
115    <table>
116      <thead>
117        <tr>
118          <th>Setting</th>
119          <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th>
120          <th>Description of Setting</th>
121        </tr>
122      </thead>
123      <tbody>
124        <tr>
125          <th rowspan="2">Color animation (R G B A)</th>
126          <td>Horizontal axis</td>
127          <td>Number of frames (number of frames to animate the color)</td>
128        </tr>
129        <tr>
130          <td>Vertical axis</td>
131          <td>Color can be set in the range 0 to 1 for each RGB.<br /> The RGB color components become stronger as the set value approaches 1.<br /> For A, the alpha becomes more transparent as the set value approaches 1.</td>
132        </tr>
133      </tbody>
134    </table>
135    <h4>Texture pattern animation</h4>
136    <p>Values set for texture pattern animations are as follows. </p>
137    <table>
138      <thead>
139        <tr>
140          <th>Animation</th>
141          <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th>
142          <th>Values being set</th>
143        </tr>
144      </thead>
145      <tbody>
146        <tr>
147          <th rowspan="2">Texture pattern animation</th>
148          <td>Horizontal axis</td>
149          <td>Number of frames (number of frames to animate the texture)</td>
150        </tr>
151        <tr>
152          <td>Vertical axis</td>
153          <td>Sets the texture number to be used.</td>
154        </tr>
155      </tbody>
156    </table>
157    <h4>Visibility Animation</h4>
158    <p>Values set for visibility animations are as follows. </p>
159    <table>
160      <thead>
161        <tr>
162          <th>Animation</th>
163          <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th>
164          <th>Values being set</th>
165        </tr>
166      </thead>
167      <tbody>
168        <tr>
169          <th rowspan="2">Visibility Animation</th>
170          <td>Horizontal axis</td>
171          <td>Number of frames (number of frames to show/hide the model)</td>
172        </tr>
173        <tr>
174          <td>Vertical axis</td>
175          <td>0 (hide) and 1 (show) are used to set the visibility of a model. </td>
176        </tr>
177      </tbody>
178    </table>
179    <p><a name="lookup_table" id="lookup_table"></a></p>
180    <h4>Camera View Animation</h4>
181    <p>Values set for camera view animations are as follows. </p>
182    <table>
183      <thead>
184        <tr>
185          <th>Animation</th>
186          <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th>
187          <th>Values being set</th>
188        </tr>
189      </thead>
190      <tbody>
191        <tr>
192          <th rowspan="2">Near/Far Animation</th>
193          <td>Horizontal axis</td>
194          <td>Number of frames (number of frames to animate near/far)</td>
195        </tr>
196        <tr>
197          <td>Vertical axis</td>
198          <td>Sets near/far values.</td>
199        </tr>
200      </tbody>
201      <tbody>
202        <tr>
203          <th rowspan="2">Fovy Animation</th>
204          <td>Horizontal axis</td>
205          <td>Number of frames (number of frames to animate Fovy)</td>
206        </tr>
207        <tr>
208          <td>Vertical axis</td>
209          <td>Sets the view angle in degrees.</td>
210        </tr>
211      </tbody>
212      <tbody>
213        <tr>
214          <th rowspan="2">Aspect Animation</th>
215          <td>Horizontal axis</td>
216          <td>Number of frames (number of frames to animate the aspect)</td>
217        </tr>
218        <tr>
219          <td>Vertical axis</td>
220          <td>Configures the aspect ratio.</td>
221        </tr>
222      </tbody>
223      <tbody>
224        <tr>
225          <th rowspan="2">Viewpoint Animation</th>
226          <td>Horizontal axis</td>
227          <td>Number of frames (number of frames to animate the viewpoint)</td>
228        </tr>
229        <tr>
230          <td>Vertical axis</td>
231          <td>Sets the viewpoint position in world coordinates.</td>
232        </tr>
233      </tbody>
234      <tbody>
235        <tr>
236          <th rowspan="2">UpVector Animation</th>
237          <td>Horizontal axis</td>
238          <td>Number of frames (number of frames to animate the UpVector)</td>
239        </tr>
240        <tr>
241          <td>Vertical axis</td>
242          <td>Sets the UpVector position in world coordinates.</td>
243        </tr>
244      </tbody>
245    </table>
246    <p>For details on cameras, click <a href="../../../user_guide/camera/camera_type/index.html">here</a>.</p>
247    <h3>Lookup tables</h3>
248    <p>Settings using the horizontal and vertical axes on the CurveEditor panel when setting a lookup table are as follows. </p>
249    <p>Lookup tables are used for lighting calculations by pre-registering output values for each of 256 different input values.</p>
250    <table>
251      <thead>
252        <tr>
253          <th>Settings</th>
254          <th>Vertical axis and horizontal axis of <B>CurveEditor</B></th>
255          <th>Values being set</th>
256        </tr>
257      </thead>
258      <tbody>
259        <tr>
260          <th rowspan="2">Lookup tables</th>
261          <td>Horizontal axis</td>
262          <td>Input value. May be set from 0 min. to 256 max. </td>
263        </tr>
264        <tr>
265          <td>Vertical axis</td>
266          <td>Output value. May be set in the range from 0.0 to 1.0.</td>
267        </tr>
268      </tbody>
269    </table>
270    <p>For details on lookup tables, click <a href="../../../user_guide/material/lookup_tables/index.html">Here</a>.</p>
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