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7<title>GetStatus</title>
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10<h1><CODE>nn::ac::CTR::GetStatus</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../nn/Result/Overview.html">Result</a> GetStatus(
15     <a href="../../../nn/ac/CTR/Status.html">Status</a> * status
16);
17
18<a href="../../../nn/ac/CTR/Status.html">Status</a> GetStatus();
19</pre>
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21<h2>List of Overloaded Member Functions</h2>
22    <div class="section">
23      <table class="members">
24        <tr>
25          <td>
26<a href="./GetStatus(0).html"><CODE>GetStatus(Status *)</CODE> </a>
27          </td>
28<td>Gets the current status of an automatic connection.</td>
29        </tr>
30        <tr>
31          <td>
32<a href="./GetStatus(1).html"><CODE>GetStatus()</CODE> </a>
33          </td>
34<td>Gets the current status of an automatic connection.</td>
35        </tr> </table>
36    </div>
37<h2>Description of <CODE>GetStatus(Status *)</CODE></h2>
38<div class="section"><p>This function entails a substantial processing load if called for every game frame. Use the <a href="../../../nn/ac/CTR/RegisterDisconnectEvent.html">RegisterDisconnectEvent</a> function if you want to detect a disconnection from an AP.<br /><br />If the system is using an infrastructure connection in the background, the status might not return to <CODE>STATUS_IDLE</CODE> even if the application disconnects. The state might not exhibit the expected behavior depending on system use. Consequently, do not control application transitions by monitoring the state.</p><!-- write here --></div>
39<h2>Description of <CODE>GetStatus()</CODE></h2>
40<div class="section"><p>This function entails a substantial processing load if called for every game frame. Use the <a href="../../../nn/ac/CTR/RegisterDisconnectEvent.html">RegisterDisconnectEvent</a> function if you want to detect a disconnection from an AP.<br /><br />If the system is using an infrastructure connection in the background, the status might not return to <CODE>STATUS_IDLE</CODE> even if the application disconnects. The state might not exhibit the expected behavior depending on system use. Consequently, do not control application transitions by monitoring the state.</p><!-- write here --></div>
41  <hr><p>CONFIDENTIAL</p></body>
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