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11<h1>gx - Api - CommandCacheVSUniformFrame Demo</h1>
12
13<h2>Description</h2>
14
15<div class="section">
16<p>This sample demonstrates the command cache.<br />It manipulates vertex shader uniforms and caches each frame.</p>
17</div>
18
19<h2>Required Environment</h2>
20
21<div class="section">
22    <p>None.</p>
23</div>
24
25<h2>How to Use</h2>
26
27<div class="section">
28    <p>None.</p>
29</div>
30
31<h2>Notes</h2>
32
33<div class="section">
34    <p>None.</p>
35</div>
36
37<h2>Execution Procedure</h2>
38
39<div class="section">
40    <p>The following screen is displayed when you run the demo.</p>
41
42    <h4>Upper screen</h4>
43    <p><img src="Fig/image2010_1201_1403_0.PNG"></p>
44
45    <p>The following log is also displayed in debug output.</p>
46    <pre class="code">
47    ParticleRadius = 0.400000
48    ParticleVerticesNum = 256
49    ParticleTrianglesNum = 512
50Command cache mode (COPY 3d command buffer)
51CommandCache : State = COMMAND_CACHE_END_SAVE
52    commandListId  = 2
53    Copy 3d command buffer
54    bufferOffset   = 0, bufferSize  = 12320<
55    requestBeginId = 0, requestSize = 0
56    modelIndex = 0, totalModelNum = 50</pre>
57
58</div>
59
60<h2>Revision History</h2>
61
62<div class="section">
63    <dl class="history">
64        <dt>2011/02/02</dt>
65        <dd>Initial version.</dd>
66    </dl>
67</div>
68
69
70<hr><p>CONFIDENTIAL</p></body>
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72