This sample demonstrates the command cache.
It manipulates vertex shader uniforms and caches each frame.
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The following screen is displayed when you run the demo.
The following log is also displayed in debug output.
ParticleRadius = 0.400000
ParticleVerticesNum = 256
ParticleTrianglesNum = 512
Command cache mode (COPY 3d command buffer)
CommandCache : State = COMMAND_CACHE_END_SAVE
commandListId = 2
Copy 3d command buffer
bufferOffset = 0, bufferSize = 12320<
requestBeginId = 0, requestSize = 0
modelIndex = 0, totalModelNum = 50
CONFIDENTIAL