1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXInitTexObjUserData</title> 10</head> 11 12<body> 13 14<h1 align="left">GXInitTexObjUserData</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/gx.h> 19 20void GXInitTexObjUserData( 21 <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, 22 void* user_data ); 23</pre></dd></dl> 24 25<h2>Arguments</h2> 26<TABLE class="arguments" border="1" > 27 <tr> 28<TH><em><strong><code>obj</code></strong></em></TH> 29<TD>Pointer to a texture object.</TD> 30 </tr> 31 <tr> 32<TH>user_data</TH> 33<TD>Pointer to user data</TD> 34 </tr> 35</TABLE> 36 37<h2>Return Values</h2> 38<p>None.</p> 39 40<h2>Description</h2> 41<P>This function sets a pointer to user data in the <A href="../Structures/GXTexObj.html"><CODE>GXTexObj</CODE></A> structure. This pointer can be retrieved using the <A href="GXGetTexObjUserData.html"><CODE>GXGetTexObjUserData</CODE></A> function. Use this mechanism to attach private data structures to the texture object.</P> 42 43<h2>See Also</h2> 44<p class="reference"> 45<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>, 46<a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a>, 47<a href="GXLoadTexObj.html">GXLoadTexObj</a>, 48<A href="GXSetTexRegionCallback.html">GXSetTexRegionCallBack</A>, 49<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A> 50</P> 51 52<H2>Revision History</H2> 53<P> 542006/03/01 Initial version.<br> 55</P> 56 57<hr><p>CONFIDENTIAL</p></body> 58</HTML>