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6<title>Software Keyboard Applet</title>
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66<div class="title">
67Software Keyboard Applet
68</div>
69
70
71<h1>1. Introduction</h1>
72<p>This applet provides a software keyboard for users to input text. You can configure the launch parameters passed on applet startup to customize the software keyboard's features.</p>
73
74
75<h1>2. Supplement About This Version</h1>
76<ul>
77<li><font color="red">To embed this in your application, add <CODE>LIBS += libnn_swkbd</CODE> to your Omakefile.<br> Also add <CODE>#include &lt;nn/swkbd.h&gt;</CODE> to your source code.</font>
78<li><B>Note:</B> Thread priorities 17 through 20 are used by software keyboard applet threads. Keep this in mind when setting priorities for threads that continue to run while the keyboard is running.
79<li>This applet will not start normally if the version numbers of the library and the applet do not match.<br>When updating the software keyboard applet, always be sure to link the libraries in this package and rebuild the application.
80<li>All <CODE>wchar_t</CODE> type strings passed to or from the software keyboard applet are in UTF-16LE format (line feed code LF).<br> However, only characters in the BMP (<CODE>U+0000</CODE> through <CODE>U+FFFF</CODE>) are available.
81<li>If you are using predictive text input, then the set of characters that can be entered using the software keyboard applet is the same as the CTR internal fonts, excluding the Nintendo extended characters. Specifically:
82<ul>
83<li>ASCII 95
84<li>CP 1252
85<li>CP 1253
86<li>ISO 8859-1(Latin-1)
87<li>ISO 8859-7
88<li>JIS X0201
89<li>JIS X0208
90</ul>
91If you are not using predictive text input, see see the attached document <CODE>CTR_SWKBD_characters.xls</CODE>.
92<li>See the attached document for details <CODE>Applet_Specification.doc</CODE>.
93</ul>
94
95<h1>3. Known Bugs</h1>
96<ul>
97<li>None.<br>
98</ul>
99
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