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48<title>Pipeline Stages</title>
49  </head>
50  <body>
51<h1>Pipeline Stages</h1>
52<h2>Description</h2>
53    <div class="section">
54<p>This module groups together all features related to all 3D rendering pipeline stages.</p>
55    </div>
56    <a name="class" id="class">
57<h2>Classes</h2>
58      <div class="section">
59        <table class="members">
60          <tr>
61<th class="category" colspan="2"><CODE>CombinerStage</CODE></th>
62          </tr>
63          <tr>
64            <th>
65<a href="../nn/gd/CTR/CombinerStage/Overview.html"><CODE>nn::gr::CTR::RenderState</CODE></a>
66            </th>
67<td>The texture combiner pipeline stage.</td>
68          </tr>
69          <tr>
70<th class="category" colspan="2"><CODE>FogStage</CODE></th>
71          </tr>
72          <tr>
73            <th>
74<a href="../nn/gd/CTR/FogStage/Overview.html"><CODE>nn::gd::CTR::FogStage</CODE></a>
75            </th>
76<td>The fog and gas stage.</td>
77          </tr>
78          <tr>
79<th class="category" colspan="2"><CODE>LightingStage</CODE></th>
80          </tr>
81          <tr>
82            <th>
83<a href="../nn/gd/CTR/Light/Overview.html"><CODE>nn::gd::CTR::Light</CODE></a>
84            </th>
85<td>This class manages settings for each of eight light sources.</td>
86          </tr>
87          <tr>
88            <th>
89<a href="../nn/gd/CTR/LightingStage/Overview.html"><CODE>nn::gd::CTR::LightingStage</CODE></a>
90            </th>
91<td>Sets the overall lighting environment for the fragment light stage. </td>
92          </tr>
93          <tr>
94<th class="category" colspan="2"><CODE>OutputStage</CODE></th>
95          </tr>
96          <tr>
97            <th>
98<a href="../nn/gd/CTR/OutputStage/Overview.html"><CODE>nn::gd::CTR::OutputStage</CODE></a>
99            </th>
100<td>The frame buffer operation stage.</td>
101          </tr>
102          <tr>
103<th class="category" colspan="2"><CODE>RasterizerStage</CODE></th>
104          </tr>
105          <tr>
106            <th>
107<a href="../nn/gd/CTR/RasterizerStage/Overview.html"><CODE>nn::gd::CTR::RasterizerStage</CODE></a>
108            </th>
109<td>The rasterizer stage.</td>
110          </tr>
111          <tr>
112<th class="category" colspan="2"><CODE>ShaderStage</CODE></th>
113          </tr>
114          <tr>
115            <th>
116<a href="../nn/gd/CTR/ShaderStage/Overview.html"><CODE>nn::gd::CTR::ShaderStage</CODE></a>
117            </th>
118<td>Shader stage contains all required functionality to create and operate the shader.</td>
119          </tr>
120          <tr>
121<th class="category" colspan="2"><CODE>TextureStage</CODE></th>
122          </tr>
123          <tr>
124            <th>
125<a href="../nn/gd/CTR/TextureStage/Overview.html"><CODE>nn::gd::CTR::TextureStage</CODE></a>
126            </th>
127<td>The texture stage.</td>
128          </tr>
129          <tr>
130            <th>
131<a href="../nn/gd/CTR/ProceduralTextureStage/Overview.html"><CODE>nn::gd::CTR::ProceduralTextureStage</CODE></a>
132            </th>
133<td>The procedural texture stage.</td>
134          </tr>
135          <tr>
136<th class="category" colspan="2">VertexInputStage</th>
137          </tr>
138          <tr>
139            <th>
140<a href="../nn/gd/CTR/VertexInputStage/Overview.html"><CODE>nn::gd::CTR::VertexInputStage</CODE></a>
141            </th>
142<td>The vertex input stage.</td>
143          </tr> </table>
144      </div>
145    </a>
146  <hr><p>CONFIDENTIAL</p></body>
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148