1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>Pipeline Stages</title> 49 </head> 50 <body> 51<h1>Pipeline Stages</h1> 52<h2>Description</h2> 53 <div class="section"> 54<p>This module groups together all features related to all 3D rendering pipeline stages.</p> 55 </div> 56 <a name="class" id="class"> 57<h2>Classes</h2> 58 <div class="section"> 59 <table class="members"> 60 <tr> 61<th class="category" colspan="2"><CODE>CombinerStage</CODE></th> 62 </tr> 63 <tr> 64 <th> 65<a href="../nn/gd/CTR/CombinerStage/Overview.html"><CODE>nn::gr::CTR::RenderState</CODE></a> 66 </th> 67<td>The texture combiner pipeline stage.</td> 68 </tr> 69 <tr> 70<th class="category" colspan="2"><CODE>FogStage</CODE></th> 71 </tr> 72 <tr> 73 <th> 74<a href="../nn/gd/CTR/FogStage/Overview.html"><CODE>nn::gd::CTR::FogStage</CODE></a> 75 </th> 76<td>The fog and gas stage.</td> 77 </tr> 78 <tr> 79<th class="category" colspan="2"><CODE>LightingStage</CODE></th> 80 </tr> 81 <tr> 82 <th> 83<a href="../nn/gd/CTR/Light/Overview.html"><CODE>nn::gd::CTR::Light</CODE></a> 84 </th> 85<td>This class manages settings for each of eight light sources.</td> 86 </tr> 87 <tr> 88 <th> 89<a href="../nn/gd/CTR/LightingStage/Overview.html"><CODE>nn::gd::CTR::LightingStage</CODE></a> 90 </th> 91<td>Sets the overall lighting environment for the fragment light stage. </td> 92 </tr> 93 <tr> 94<th class="category" colspan="2"><CODE>OutputStage</CODE></th> 95 </tr> 96 <tr> 97 <th> 98<a href="../nn/gd/CTR/OutputStage/Overview.html"><CODE>nn::gd::CTR::OutputStage</CODE></a> 99 </th> 100<td>The frame buffer operation stage.</td> 101 </tr> 102 <tr> 103<th class="category" colspan="2"><CODE>RasterizerStage</CODE></th> 104 </tr> 105 <tr> 106 <th> 107<a href="../nn/gd/CTR/RasterizerStage/Overview.html"><CODE>nn::gd::CTR::RasterizerStage</CODE></a> 108 </th> 109<td>The rasterizer stage.</td> 110 </tr> 111 <tr> 112<th class="category" colspan="2"><CODE>ShaderStage</CODE></th> 113 </tr> 114 <tr> 115 <th> 116<a href="../nn/gd/CTR/ShaderStage/Overview.html"><CODE>nn::gd::CTR::ShaderStage</CODE></a> 117 </th> 118<td>Shader stage contains all required functionality to create and operate the shader.</td> 119 </tr> 120 <tr> 121<th class="category" colspan="2"><CODE>TextureStage</CODE></th> 122 </tr> 123 <tr> 124 <th> 125<a href="../nn/gd/CTR/TextureStage/Overview.html"><CODE>nn::gd::CTR::TextureStage</CODE></a> 126 </th> 127<td>The texture stage.</td> 128 </tr> 129 <tr> 130 <th> 131<a href="../nn/gd/CTR/ProceduralTextureStage/Overview.html"><CODE>nn::gd::CTR::ProceduralTextureStage</CODE></a> 132 </th> 133<td>The procedural texture stage.</td> 134 </tr> 135 <tr> 136<th class="category" colspan="2">VertexInputStage</th> 137 </tr> 138 <tr> 139 <th> 140<a href="../nn/gd/CTR/VertexInputStage/Overview.html"><CODE>nn::gd::CTR::VertexInputStage</CODE></a> 141 </th> 142<td>The vertex input stage.</td> 143 </tr> </table> 144 </div> 145 </a> 146 <hr><p>CONFIDENTIAL</p></body> 147</html> 148