This module groups together all features related to all 3D rendering pipeline stages.
CombinerStage |
|
|---|---|
nn::gr::CTR::RenderState
|
The texture combiner pipeline stage. |
FogStage |
|
nn::gd::CTR::FogStage
|
The fog and gas stage. |
LightingStage |
|
nn::gd::CTR::Light
|
This class manages settings for each of eight light sources. |
nn::gd::CTR::LightingStage
|
Sets the overall lighting environment for the fragment light stage. |
OutputStage |
|
nn::gd::CTR::OutputStage
|
The frame buffer operation stage. |
RasterizerStage |
|
nn::gd::CTR::RasterizerStage
|
The rasterizer stage. |
ShaderStage |
|
nn::gd::CTR::ShaderStage
|
Shader stage contains all required functionality to create and operate the shader. |
TextureStage |
|
nn::gd::CTR::TextureStage
|
The texture stage. |
nn::gd::CTR::ProceduralTextureStage
|
The procedural texture stage. |
| VertexInputStage | |
nn::gd::CTR::VertexInputStage
|
The vertex input stage. |
CONFIDENTIAL