1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>LoadData</title> 8 </head> 9 <body> 10 <h1><CODE>nw::snd::SoundDataManager::LoadData</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition">#include <nw/snd/snd_SoundDataManager.h> 14 15bool LoadData( 16 <a href="../../../nw/snd/SoundArchive/ItemId.html">SoundArchive::ItemId</a> id, 17 <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator, 18 <span>u32</span> loadFlag = LOAD_ALL, 19 size_t loadBlockSize = 0 20); 21 22bool LoadData( 23 const char * pItemName, 24 <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator, 25 <span>u32</span> loadFlag = LOAD_ALL, 26 size_t loadBlockSize = 0 27); 28</pre> 29 </div> 30 <h2>List of Overloaded Member Functions</h2> 31 <div class="section"> 32 <table class="members"> 33 <tr> 34 <td> 35 <a href="./LoadData(0).html"><CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE> </a> 36 </td> 37 <td>Loads the data in a sound archive.</td> 38 </tr> 39 <tr> 40 <td> 41 <a href="./LoadData(1).html"><CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE> </a> 42 </td> 43 <td>Loads the data in a sound archive.</td> 44 </tr> </table> 45 </div> 46 <h2>Description of <CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE></h2> 47 <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p></div> 48 <h2>Description of <CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE></h2> 49 <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p></div> 50 <hr><p>CONFIDENTIAL</p></body> 51</html>