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7    <title>SetEngine</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/Sound3DManager/Overview.html">Sound3DManager</a>::SetEngine</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nw/snd/snd_Sound3DManager.h&gt;
14void SetEngine(
15     <a href="../../../nw/snd/Sound3DEngine/Overview.html">Sound3DEngine</a> * engine
16);
17</pre>
18    </div>
19    <h2>Arguments</h2>
20    <div class="section">
21      <table class="arguments">
22        <thead>
23          <tr>
24            <td width="15" />
25            <th>Name</th>
26            <td>Description</td>
27          </tr>
28        </thead>
29        <tr>
30          <td>in</td>
31          <th>engine</th>
32          <td>Pointer to the 3D sound engine to be registered.</td>
33        </tr> </table>
34    </div>
35    <h2>Return Values</h2>
36    <div class="section">
37                None.
38               </div>
39    <h2>Description</h2>
40    <div class="section">
41      <p>Registers a 3D sound engine.</p><p>The 3D sound engine is a class in which parameter calculations for 3D sound are defined. In the initial state, the default engine class provided by the sound library is registered. As a result, 3D sound can be used even without calling this function.</p><p>Register a 3D sound engine by calling this function when you want to use a customized 3D sound engine class.</p></div>
42    <h2>See Also</h2>
43    <div class="section">
44      <p class="reference"><CODE>Sound3DManager</CODE> Class<br /> </p>
45    </div>
46    <h2>Revision History</h2>
47    <div class="section">
48      <dl class="history">
49        <dt>2010/03/12</dt>
50        <dd>Initial version.<br />
51        </dd>
52      </dl>
53    </div>
54  <hr><p>CONFIDENTIAL</p></body>
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56