1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResShadowTexture::DynamicBuilder</title> 51 </head> 52 <body> 53 <h1>nw::gfx::res::ResShadowTexture::DynamicBuilder Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class DynamicBuilder</pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.</p> 61 </div> 62 <a name="function" id="function"> 63 <h2>Member Functions</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/DynamicBuilder.html"><CODE>DynamicBuilder</CODE></a> 70 </th> 71 <td>Constructor.</td> 72 </tr> 73 <tr> 74 <td width="100"> </td> 75 <th> 76 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/~DynamicBuilder.html"><CODE>~DynamicBuilder</CODE></a> 77 </th> 78 <td>Destructor.</td> 79 </tr> 80 <tr> 81 <td width="100"> </td> 82 <th> 83 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Height.html">Height</a> 84 </th> 85 <td>Sets the texture height.</td> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Width.html">Width</a> 91 </th> 92 <td>Sets the texture width.</td> 93 </tr> 94 <tr> 95 <td width="100"> </td> 96 <th> 97 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/LocationFlag.html">LocationFlag</a> 98 </th> 99 <td>Sets the texture location information flag.</td> 100 </tr> 101 <tr> 102 <td width="100"> </td> 103 <th> 104 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/LocationAddress.html">LocationAddress</a> 105 </th> 106 <td>Sets the physical address of the texture.</td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/ExecutingMemoryFill.html">ExecutingMemoryFill</a> 112 </th> 113 <td>Sets whether to clear the allocated pixel memory to zero.</td> 114 </tr> 115 <tr> 116 <td width="100"> </td> 117 <th> 118 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/PerspectiveShadow.html">PerspectiveShadow</a> 119 </th> 120 <td>Sets whether perspective shadow is used.</td> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/ShadowZBias.html">ShadowZBias</a> 126 </th> 127 <td>Sets the z bias value of the shadow texture.</td> 128 </tr> 129 <tr> 130 <td width="100"> </td> 131 <th> 132 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/ShadowZScale.html">ShadowZScale</a> 133 </th> 134 <td>Sets the scale value to multiply the offset value by.</td> 135 </tr> 136 <tr> 137 <td width="100"> </td> 138 <th> 139 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/DynamicAllocation.html">DynamicAllocation</a> 140 </th> 141 <td>Sets a flag for dynamically allocating memory. Memory is allocated dynamically by default.</td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146 <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Create.html">Create</a> 147 </th> 148 <td>Forcibly creates a texture.</td> 149 </tr> </table> 150 </div> 151 </a> 152 <hr><p>CONFIDENTIAL</p></body> 153</html>