nw::gfx::res::ResShadowTexture::DynamicBuilder Class

Syntax

class DynamicBuilder

Description

Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.

Member Functions

DynamicBuilder Constructor.
~DynamicBuilder Destructor.
Height Sets the texture height.
Width Sets the texture width.
LocationFlag Sets the texture location information flag.
LocationAddress Sets the physical address of the texture.
ExecutingMemoryFill Sets whether to clear the allocated pixel memory to zero.
PerspectiveShadow Sets whether perspective shadow is used.
ShadowZBias Sets the z bias value of the shadow texture.
ShadowZScale Sets the scale value to multiply the offset value by.
DynamicAllocation Sets a flag for dynamically allocating memory. Memory is allocated dynamically by default.
Create Forcibly creates a texture.

CONFIDENTIAL