1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResShadowTexture::Description</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResShadowTexture/Overview.html">ResShadowTexture</a>::Description</CODE> Structure</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">struct Description 55{ 56 <span>s32</span> height; 57 <span>s32</span> width; 58 <span>u32</span> locationFlag; 59 <span>u32</span> locationAddress; 60 bool executingMemoryFill; 61 bool isPerspectiveShadow; 62 <span>f32</span> shadowZBias; 63 <span>f32</span> shadowZScale; 64 bool isDynamicAllocation; 65}; 66</pre> 67 </div> 68 <h2>Description</h2> 69 <div class="section"> 70 <p>Content to configure.</p> 71 </div> 72 <a name="variable" id="variable"> 73 <h2>Member Variables</h2> 74 <div class="section"> 75 <table class="members"> 76 <tr> 77 <td width="100"> </td> 78 <th> 79 <span class="argument">height</span> 80 </th> 81 <td width="100"><span>s32</span></td> 82 <td>The texture height.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <span class="argument">width</span> 88 </th> 89 <td width="100"><span>s32</span></td> 90 <td>The texture width.</td> 91 </tr> 92 <tr> 93 <td width="100"> </td> 94 <th> 95 <span class="argument"><CODE>locationFlag</CODE></span> 96 </th> 97 <td width="100"><span>u32</span></td> 98 <td>Texture location information flag.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <span class="argument">locationAddress</span> 104 </th> 105 <td width="100"><span>u32</span></td> 106 <td>The texture address.</td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <span class="argument">executingMemoryFill</span> 112 </th> 113 <td width="100">bool</td> 114 <td>Indicates whether to clear the allocated pixel memory to zero.</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <span class="argument">isPerspectiveShadow</span> 120 </th> 121 <td width="100">bool</td> 122 <td>Flag indicating whether there is perspective shadow.</td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <span class="argument">shadowZBias</span> 128 </th> 129 <td width="100"><span>f32</span></td> 130 <td>Z bias value for shadow textures.</td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135 <span class="argument">shadowZScale</span> 136 </th> 137 <td width="100"><span>f32</span></td> 138 <td>The scale value multiplied against the offset value.</td> 139 </tr> 140 <tr> 141 <td width="100"> </td> 142 <th> 143 <span class="argument">isDynamicAllocation</span> 144 </th> 145 <td width="100">bool</td> 146 <td>Flag for dynamically allocating memory.</td> 147 </tr> </table> 148 </div> 149 </a> <a name="function" id="function"> 150 <h2>Member Functions</h2> 151 <div class="section"> 152 <table class="members"> 153 <tr> 154 <td width="100"> </td> 155 <th> 156 <a href="../../../../../nw/gfx/res/ResShadowTexture/Description/Description.html"><CODE>Description</CODE></a> 157 </th> 158 <td>Constructor.</td> 159 </tr> </table> 160 </div> 161 </a> 162 <hr><p>CONFIDENTIAL</p></body> 163</html> 164