nw::gfx::res::ResShadowTexture::Description Structure

Syntax

struct Description
{
   s32 height;
   s32 width;
   u32 locationFlag;
   u32 locationAddress;
   bool executingMemoryFill;
   bool isPerspectiveShadow;
   f32 shadowZBias;
   f32 shadowZScale;
   bool isDynamicAllocation;
};

Description

Content to configure.

Member Variables

height s32 The texture height.
width s32 The texture width.
locationFlag u32 Texture location information flag.
locationAddress u32 The texture address.
executingMemoryFill bool Indicates whether to clear the allocated pixel memory to zero.
isPerspectiveShadow bool Flag indicating whether there is perspective shadow.
shadowZBias f32 Z bias value for shadow textures.
shadowZScale f32 The scale value multiplied against the offset value.
isDynamicAllocation bool Flag for dynamically allocating memory.

Member Functions

Description Constructor.

CONFIDENTIAL