1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResShadowTexture::Description</title> 51 </head> 52 <body> 53 <h1>nw::gfx::res::ResShadowTexture::Description Structure</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">struct Description 57{ 58 <span>s32</span> height; 59 <span>s32</span> width; 60 <span>u32</span> locationFlag; 61 <span>u32</span> locationAddress; 62 bool executingMemoryFill; 63 bool isPerspectiveShadow; 64 <span>f32</span> shadowZBias; 65 <span>f32</span> shadowZScale; 66 bool isDynamicAllocation; 67}; 68</pre> 69 </div> 70 <h2>Description</h2> 71 <div class="section"> 72 <p>Content to configure.</p> 73 </div> 74 <a name="variable" id="variable"> 75 <h2>Member Variables</h2> 76 <div class="section"> 77 <table class="members"> 78 <tr> 79 <td width="100"> </td> 80 <th> 81 <span class="argument">height</span> 82 </th> 83 <td>The texture height.</td> 84 </tr> 85 <tr> 86 <td width="100"> </td> 87 <th> 88 <span class="argument">width</span> 89 </th> 90 <td>The texture width.</td> 91 </tr> 92 <tr> 93 <td width="100"> </td> 94 <th> 95 <span class="argument"><CODE>locationFlag</CODE></span> 96 </th> 97 <td>Texture location information flag.</td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <span class="argument">locationAddress</span> 103 </th> 104 <td>The texture address.</td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <span class="argument">executingMemoryFill</span> 110 </th> 111 <td>Indicates whether to clear the allocated pixel memory to zero.</td> 112 </tr> 113 <tr> 114 <td width="100"> </td> 115 <th> 116 <span class="argument">isPerspectiveShadow</span> 117 </th> 118 <td>Flag indicating whether there is perspective shadow.</td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <span class="argument">shadowZBias</span> 124 </th> 125 <td>Z bias value for shadow textures.</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <span class="argument">shadowZScale</span> 131 </th> 132 <td>The scale value multiplied against the offset value.</td> 133 </tr> 134 <tr> 135 <td width="100"> </td> 136 <th> 137 <span class="argument">isDynamicAllocation</span> 138 </th> 139 <td>Flag for dynamically allocating memory.</td> 140 </tr> </table> 141 </div> 142 </a> <a name="function" id="function"> 143 <h2>Member Functions</h2> 144 <div class="section"> 145 <table class="members"> 146 <tr> 147 <td width="100"> </td> 148 <th> 149 <a href="../../../../../nw/gfx/res/ResShadowTexture/Description/Description.html"><CODE>Description</CODE></a> 150 </th> 151 <td>Constructor.</td> 152 </tr> </table> 153 </div> 154 </a> 155 <hr><p>CONFIDENTIAL</p></body> 156</html>