struct Description
{
s32 height;
s32 width;
u32 locationFlag;
u32 locationAddress;
bool executingMemoryFill;
bool isPerspectiveShadow;
f32 shadowZBias;
f32 shadowZScale;
bool isDynamicAllocation;
};
Content to configure.
| height | The texture height. | |
|---|---|---|
| width | The texture width. | |
locationFlag
|
Texture location information flag. | |
| locationAddress | The texture address. | |
| executingMemoryFill | Indicates whether to clear the allocated pixel memory to zero. | |
| isPerspectiveShadow | Flag indicating whether there is perspective shadow. | |
| shadowZBias | Z bias value for shadow textures. | |
| shadowZScale | The scale value multiplied against the offset value. | |
| isDynamicAllocation | Flag for dynamically allocating memory. |
Description
|
Constructor. |
|---|
CONFIDENTIAL