nw::gfx::res::ResShadowTexture::Description Structure

Syntax

struct Description
{
   s32 height;
   s32 width;
   u32 locationFlag;
   u32 locationAddress;
   bool executingMemoryFill;
   bool isPerspectiveShadow;
   f32 shadowZBias;
   f32 shadowZScale;
   bool isDynamicAllocation;
};

Description

Content to configure.

Member Variables

height The texture height.
width The texture width.
locationFlag Texture location information flag.
locationAddress The texture address.
executingMemoryFill Indicates whether to clear the allocated pixel memory to zero.
isPerspectiveShadow Flag indicating whether there is perspective shadow.
shadowZBias Z bias value for shadow textures.
shadowZScale The scale value multiplied against the offset value.
isDynamicAllocation Flag for dynamically allocating memory.

Member Functions

Description Constructor.

CONFIDENTIAL