1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResShaderSymbol</title> 51 </head> 52 <body> 53 <h1>nw::gfx::res::ResShaderSymbol Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResShaderSymbol : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResShaderSymbolData ></a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents shader symbols.</p> 61 </div> 62 <a name="function" id="function"> 63 <h2>Member Functions</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResShaderSymbol/ResShaderSymbol.html">ResShaderSymbol</a> 70 </th> 71 <td>Constructor.</td> 72 </tr> 73 <tr> 74 <td width="100"> </td> 75 <th> 76 <a href="../../../../nw/gfx/res/ResShaderSymbol/ref.html">ref</a> 77 </th> 78 <td> 79 </td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84 <a href="../../../../nw/gfx/res/ResShaderSymbol/operator==.html"><CODE>operator ==</CODE></a> 85 </th> 86 <td> 87 </td> 88 </tr> 89 <tr> 90 <td width="100"> </td> 91 <th> 92 <a href="../../../../nw/gfx/res/ResShaderSymbol/operator!=.html"><CODE>operator !=</CODE></a> 93 </th> 94 <td> 95 </td> 96 </tr> 97 <tr> 98 <td width="100"> </td> 99 <th> 100 <a href="../../../../nw/gfx/res/ResShaderSymbol/GetName.html">GetName</a> 101 </th> 102 <td>Gets the shader symbol name.</td> 103 </tr> 104 <tr> 105 <td width="100"> </td> 106 <th> 107 <a href="../../../../nw/gfx/res/ResShaderSymbol/IsEnabled.html">IsEnabled</a> 108 </th> 109 <td>Gets the shader symbol enable flag.</td> 110 </tr> 111 <tr> 112 <td width="100"> </td> 113 <th> 114 <a href="../../../../nw/gfx/res/ResShaderSymbol/SetEnabled.html">SetEnabled</a> 115 </th> 116 <td>Sets the shader symbol enable flag.</td> 117 </tr> 118 <tr> 119 <td width="100"> </td> 120 <th> 121 <a href="../../../../nw/gfx/res/ResShaderSymbol/GetDefaultValue.html">GetDefaultValue</a> 122 </th> 123 <td>Gets the initial value.</td> 124 </tr> 125 <tr> 126 <td width="100"> </td> 127 <th> 128 <a href="../../../../nw/gfx/res/ResShaderSymbol/GetDefaultValueData.html">GetDefaultValueData</a> 129 </th> 130 <td>Gets the initial value.</td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135 <a href="../../../../nw/gfx/res/ResShaderSymbol/IsGeometryUniform.html">IsGeometryUniform</a> 136 </th> 137 <td>Gets a flag representing whether a value is a geometry shader parameter.</td> 138 </tr> 139 <tr> 140 <td width="100"> </td> 141 <th> 142 <a href="../../../../nw/gfx/res/ResShaderSymbol/SetGeometryUniform.html">SetGeometryUniform</a> 143 </th> 144 <td>Sets a flag representing whether a value is a geometry shader parameter.</td> 145 </tr> 146 <tr> 147 <td width="100"> </td> 148 <th> 149 <a href="../../../../nw/gfx/res/ResShaderSymbol/GetLocation.html">GetLocation</a> 150 </th> 151 <td>Gets the shader uniform location.</td> 152 </tr> 153 <tr> 154 <td width="100"> </td> 155 <th> 156 <a href="../../../../nw/gfx/res/ResShaderSymbol/SetLocation.html">SetLocation</a> 157 </th> 158 <td>Sets the shader uniform location.</td> 159 </tr> 160 <tr> 161 <td width="100"> </td> 162 <th> 163 <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a> 164 </th> 165 <td>Returns a pointer to a binary resource structure. (Inherited from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 166 </tr> 167 <tr> 168 <td width="100"> </td> 169 <th> 170 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 171 </th> 172 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td> 173 </tr> 174 <tr> 175 <td width="100"> 176 <span class="static_style" title="static">S</span> </td> 177 <th> 178 <a href="../../../../nw/gfx/res/ResShaderSymbol/GetClassName.html">GetClassName</a> 179 </th> 180 <td> 181 </td> 182 </tr> </table> 183 </div> 184 </a> 185 <h2>Class Hierarchy</h2> 186 <div class="section"> 187 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <b>nw::gfx::res::ResShaderSymbol</b> 188 </p> 189 </div> 190 <hr><p>CONFIDENTIAL</p></body> 191</html>