class ResShaderSymbol : public nw::ut::ResCommon< ResShaderSymbolData >
Binary resource class that represents shader symbols.
| ResShaderSymbol | Constructor. | |
|---|---|---|
| ref | ||
operator ==
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operator !=
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| GetName | Gets the shader symbol name. | |
| IsEnabled | Gets the shader symbol enable flag. | |
| SetEnabled | Sets the shader symbol enable flag. | |
| GetDefaultValue | Gets the initial value. | |
| GetDefaultValueData | Gets the initial value. | |
| IsGeometryUniform | Gets a flag representing whether a value is a geometry shader parameter. | |
| SetGeometryUniform | Sets a flag representing whether a value is a geometry shader parameter. | |
| GetLocation | Gets the shader uniform location. | |
| SetLocation | Sets the shader uniform location. | |
| ptr | Returns a pointer to a binary resource structure. (Inherited from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResShaderSymbol
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