1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResSceneNode</title> 51 </head> 52 <body> 53 <h1>nw::gfx::res::ResSceneNode Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResSceneNode : public <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents scene nodes.</p> 61 </div> 62 <a name="function" id="function"> 63 <h2>Member Functions</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResSceneNode/ResSceneNode.html">ResSceneNode</a> 70 </th> 71 <td>Constructor.</td> 72 </tr> 73 <tr> 74 <td width="100"> </td> 75 <th> 76 <a href="../../../../nw/gfx/res/ResSceneNode/ptr.html">ptr</a> 77 </th> 78 <td>Gets a pointer to actual data.</td> 79 </tr> 80 <tr> 81 <td width="100"> </td> 82 <th> 83 <a href="../../../../nw/gfx/res/ResSceneNode/ref.html">ref</a> 84 </th> 85 <td>Gets the reference to the actual data.</td> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90 <a href="../../../../nw/gfx/res/ResSceneNode/operator==.html"><CODE>operator ==</CODE></a> 91 </th> 92 <td> 93 </td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <a href="../../../../nw/gfx/res/ResSceneNode/operator!=.html"><CODE>operator !=</CODE></a> 99 </th> 100 <td> 101 </td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106 <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a> 107 </th> 108 <td>Gets the flag setting.</td> 109 </tr> 110 <tr> 111 <td width="100"> </td> 112 <th> 113 <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a> 114 </th> 115 <td>Sets the flag setting.</td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a> 121 </th> 122 <td>Gets the number of child scene objects.</td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 128 </th> 129 <td>Gets the child scene object.</td> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 135 </th> 136 <td>Gets the number of groups to be animated.</td> 137 </tr> 138 <tr> 139 <td width="100"> </td> 140 <th> 141 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 142 </th> 143 <td>Gets the number of groups to be animated.</td> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 149 </th> 150 <td>Gets the index number in dictionary data of the group information to be animated.</td> 151 </tr> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a> 156 </th> 157 <td>Gets a flag indicating whether to display node branches.</td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 163 </th> 164 <td>Sets a flag indicating whether to display node branches.</td> 165 </tr> 166 <tr> 167 <td width="100"> </td> 168 <th> 169 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html">GetHeader</a> 170 </th> 171 <td>Gets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 172 </tr> 173 <tr> 174 <td width="100"> </td> 175 <th> 176 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 177 </th> 178 <td>Sets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html">GetName</a> 184 </th> 185 <td>Gets the name of the resource.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 186 </tr> 187 <tr> 188 <td width="100"> </td> 189 <th> 190 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a> 191 </th> 192 <td>Gets the number of instances of user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 193 </tr> 194 <tr> 195 <td width="100"> </td> 196 <th> 197 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a> 198 </th> 199 <td>Gets user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a> 205 </th> 206 <td>Gets the index number of user data in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 207 </tr> 208 <tr> 209 <td width="100"> </td> 210 <th> 211 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 212 </th> 213 <td>Gets instance type information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 219 </th> 220 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td> 221 </tr> 222 <tr> 223 <td width="100"> 224 <span class="static_style" title="static">S</span> </td> 225 <th> 226 <a href="../../../../nw/gfx/res/ResSceneNode/GetClassName.html">GetClassName</a> 227 </th> 228 <td> 229 </td> 230 </tr> </table> 231 </div> 232 </a> 233 <h2>Class Hierarchy</h2> 234 <div class="section"> 235 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <b>nw::gfx::res::ResSceneNode</b> 236 </p> 237 </div> 238 <hr><p>CONFIDENTIAL</p></body> 239</html>