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48    <title>nw::gfx::res::ResParticleShape</title>
49  </head>
50  <body>
51    <h1>nw::gfx::res::ResParticleShape Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResParticleShape : public <a href="../../../../nw/gfx/res/ResShape/Overview.html">nw::gfx::res::ResShape</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class representing a particle shape.</p>
59    </div>
60    <a name="enum" id="enum">
61      <h2>Enumerated Types</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100"> </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResShape/Flag.html">Flag</a>
68            </th>
69            <td>
70        (Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="function" id="function">
74      <h2>Member Functions</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100">  </td>
79            <th>
80              <a href="../../../../nw/gfx/res/ResParticleShape/ResParticleShape.html">ResParticleShape</a>
81            </th>
82            <td>Constructor.</td>
83          </tr>
84          <tr>
85            <td width="100">  </td>
86            <th>
87              <a href="../../../../nw/gfx/res/ResParticleShape/ptr.html">ptr</a>
88            </th>
89            <td>Gets a pointer to actual data.</td>
90          </tr>
91          <tr>
92            <td width="100">  </td>
93            <th>
94              <a href="../../../../nw/gfx/res/ResParticleShape/ref.html">ref</a>
95            </th>
96            <td>Gets the reference to the actual data.</td>
97          </tr>
98          <tr>
99            <td width="100">  </td>
100            <th>
101              <a href="../../../../nw/gfx/res/ResParticleShape/operator==.html"><CODE>operator ==</CODE></a>
102            </th>
103            <td>
104        </td>
105          </tr>
106          <tr>
107            <td width="100">  </td>
108            <th>
109              <a href="../../../../nw/gfx/res/ResParticleShape/operator!=.html"><CODE>operator !=</CODE></a>
110            </th>
111            <td>
112        </td>
113          </tr>
114          <tr>
115            <td width="100">  </td>
116            <th>
117              <a href="../../../../nw/gfx/res/ResParticleShape/GetVertexAttributesCount.html"><CODE>GetVertexAttributesCount</CODE></a>
118            </th>
119            <td>
120        </td>
121          </tr>
122          <tr>
123            <td width="100">  </td>
124            <th>
125              <a href="../../../../nw/gfx/res/ResParticleShape/GetVertexAttributes.html"><CODE>GetVertexAttributes</CODE></a>
126            </th>
127            <td>
128        </td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../nw/gfx/res/ResParticleShape/Setup.html">Setup</a>
134            </th>
135            <td>Initializes a resource.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../../nw/gfx/res/ResShape/GetFlags.html"><CODE>GetFlags</CODE></a>
141            </th>
142            <td>Gets the flag value.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147              <a href="../../../../nw/gfx/res/ResShape/SetFlags.html"><CODE>SetFlags</CODE></a>
148            </th>
149            <td>Sets flag value.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../../nw/gfx/res/ResShape/GetBoundingVolume.html">GetBoundingVolume</a>
155            </th>
156            <td>Gets an oriented bounding box.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
157          </tr>
158          <tr>
159            <td width="100">  </td>
160            <th>
161              <a href="../../../../nw/gfx/res/ResShape/GetOrientedBoundingBox.html">GetOrientedBoundingBox</a>
162            </th>
163            <td>Gets an oriented bounding box.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../../nw/gfx/res/ResShape/GetOrientedBoundingBoxData.html">GetOrientedBoundingBoxData</a>
169            </th>
170            <td>Gets an oriented bounding box.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../../nw/gfx/res/ResShape/SetPositionOffset.html">SetPositionOffset</a>
176            </th>
177            <td>Sets the offset value to be added to coordinate information.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
178          </tr>
179          <tr>
180            <td width="100">  </td>
181            <th>
182              <a href="../../../../nw/gfx/res/ResShape/GetPositionOffset.html">GetPositionOffset</a>
183            </th>
184            <td>Gets the offset value to be added to coordinate information.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
185          </tr>
186          <tr>
187            <td width="100">  </td>
188            <th>
189              <a href="../../../../nw/gfx/res/ResShape/GetPrimitiveSetsCount.html">GetPrimitiveSetsCount</a>
190            </th>
191            <td>Gets the number of primitive sets.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
192          </tr>
193          <tr>
194            <td width="100">  </td>
195            <th>
196              <a href="../../../../nw/gfx/res/ResShape/GetPrimitiveSets.html">GetPrimitiveSets</a>
197            </th>
198            <td>Gets the primitive sets.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../../nw/gfx/res/ResShape/GetCenterPosition.html">GetCenterPosition</a>
204            </th>
205            <td>Gets the local center position.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../../nw/gfx/res/ResShape/SetCenterPosition.html">SetCenterPosition</a>
211            </th>
212            <td>Sets the local center position.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
213          </tr>
214          <tr>
215            <td width="100">  </td>
216            <th>
217              <a href="../../../../nw/gfx/res/ResShape/Cleanup.html"><CODE>Cleanup</CODE></a>
218            </th>
219            <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShape</CODE></a>.</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html">GetHeader</a>
225            </th>
226            <td>Gets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
232            </th>
233            <td>Sets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html">GetName</a>
239            </th>
240            <td>Gets the name of the resource.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a>
246            </th>
247            <td>Gets the number of instances of user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a>
253            </th>
254            <td>Gets user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a>
260            </th>
261            <td>Gets the index number of user data in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
262          </tr>
263          <tr>
264            <td width="100">  </td>
265            <th>
266              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
267            </th>
268            <td>Gets instance type information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
269          </tr>
270          <tr>
271            <td width="100">  </td>
272            <th>
273              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
274            </th>
275            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td>
276          </tr>
277          <tr>
278            <td width="100">
279              <span class="static_style" title="static">S</span> </td>
280            <th>
281              <a href="../../../../nw/gfx/res/ResParticleShape/GetClassName.html">GetClassName</a>
282            </th>
283            <td>
284        </td>
285          </tr> </table>
286      </div>
287    </a>
288    <h2>Class Hierarchy</h2>
289    <div class="section">
290      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResShape/Overview.html">nw::gfx::res::ResShape</a><br />        <b>nw::gfx::res::ResParticleShape</b>
291      </p>
292    </div>
293  <hr><p>CONFIDENTIAL</p></body>
294</html>
295