1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResParticleSet</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleSet</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResParticleSet : public <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class representing a particle set.</p> 59 </div> 60 <a name="function" id="function"> 61 <h2>Member Functions</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResParticleSet/ResParticleSet.html">ResParticleSet</a> 68 </th> 69 <td>Constructor.</td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74 <a href="../../../../nw/gfx/res/ResParticleSet/ptr.html">ptr</a> 75 </th> 76 <td>Gets a pointer to actual data.</td> 77 </tr> 78 <tr> 79 <td width="100"> </td> 80 <th> 81 <a href="../../../../nw/gfx/res/ResParticleSet/ref.html"><CODE>ref</CODE></a> 82 </th> 83 <td>Gets the reference to the actual data.</td> 84 </tr> 85 <tr> 86 <td width="100"> </td> 87 <th> 88 <a href="../../../../nw/gfx/res/ResParticleSet/operator==.html"><CODE>operator==</CODE></a> 89 </th> 90 <td> 91 </td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResParticleSet/operator!=.html"><CODE>operator!=</CODE></a> 97 </th> 98 <td> 99 </td> 100 </tr> 101 <tr> 102 <td width="100"> </td> 103 <th> 104 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a> 105 </th> 106 <td> 107 </td> 108 </tr> 109 <tr> 110 <td width="100"> </td> 111 <th> 112 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializersCount.html">GetParticleInitializersCount</a> 113 </th> 114 <td> 115 </td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializers.html">GetParticleInitializers</a> 121 </th> 122 <td> 123 </td> 124 </tr> 125 <tr> 126 <td width="100"> </td> 127 <th> 128 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdatersCount.html">GetParticleUpdatersCount</a> 129 </th> 130 <td> 131 </td> 132 </tr> 133 <tr> 134 <td width="100"> </td> 135 <th> 136 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdaters.html">GetParticleUpdaters</a> 137 </th> 138 <td> 139 </td> 140 </tr> 141 <tr> 142 <td width="100"> </td> 143 <th> 144 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeBuilder.html">GetParticleShapeBuilder</a> 145 </th> 146 <td> 147 </td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeIndex.html">GetParticleShapeIndex</a> 153 </th> 154 <td> 155 </td> 156 </tr> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleShapeIndex.html">SetParticleShapeIndex</a> 161 </th> 162 <td> 163 </td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleSetPriority.html">GetParticleSetPriority</a> 169 </th> 170 <td> 171 </td> 172 </tr> 173 <tr> 174 <td width="100"> </td> 175 <th> 176 <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleSetPriority.html">SetParticleSetPriority</a> 177 </th> 178 <td> 179 </td> 180 </tr> 181 <tr> 182 <td width="100"> </td> 183 <th> 184 <a href="../../../../nw/gfx/res/ResParticleSet/GetIsForceWorld.html">GetIsForceWorld</a> 185 </th> 186 <td> 187 </td> 188 </tr> 189 <tr> 190 <td width="100"> </td> 191 <th> 192 <a href="../../../../nw/gfx/res/ResParticleSet/SetIsForceWorld.html">SetIsForceWorld</a> 193 </th> 194 <td> 195 </td> 196 </tr> 197 <tr> 198 <td width="100"> </td> 199 <th> 200 <a href="../../../../nw/gfx/res/ResParticleSet/GetIsBufferFlushEnabled.html">GetIsBufferFlushEnabled</a> 201 </th> 202 <td> 203 </td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../../nw/gfx/res/ResParticleSet/SetIsBufferFlushEnabled.html">SetIsBufferFlushEnabled</a> 209 </th> 210 <td> 211 </td> 212 </tr> 213 <tr> 214 <td width="100"> </td> 215 <th> 216 <a href="../../../../nw/gfx/res/ResParticleSet/GetIsInheritParentVelocity.html">GetIsInheritParentVelocity</a> 217 </th> 218 <td> 219 </td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../../nw/gfx/res/ResParticleSet/SetIsInheritParentVelocity.html">SetIsInheritParentVelocity</a> 225 </th> 226 <td> 227 </td> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232 <a href="../../../../nw/gfx/res/ResParticleSet/Setup.html">Setup</a> 233 </th> 234 <td> 235 </td> 236 </tr> 237 <tr> 238 <td width="100"> </td> 239 <th> 240 <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a> 241 </th> 242 <td> 243 (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 244 </tr> 245 <tr> 246 <td width="100"> </td> 247 <th> 248 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 249 </th> 250 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 256 </th> 257 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 263 </th> 264 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 270 </th> 271 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 272 </tr> 273 <tr> 274 <td width="100"> </td> 275 <th> 276 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 277 </th> 278 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 279 </tr> 280 <tr> 281 <td width="100"> </td> 282 <th> 283 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 284 </th> 285 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 286 </tr> 287 <tr> 288 <td width="100"> </td> 289 <th> 290 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 291 </th> 292 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 293 </tr> 294 <tr> 295 <td width="100"> </td> 296 <th> 297 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 298 </th> 299 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 300 </tr> 301 <tr> 302 <td width="100"> </td> 303 <th> 304 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 305 </th> 306 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 307 </tr> 308 <tr> 309 <td width="100"> </td> 310 <th> 311 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 312 </th> 313 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 314 </tr> 315 <tr> 316 <td width="100"> </td> 317 <th> 318 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 319 </th> 320 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 321 </tr> 322 <tr> 323 <td width="100"> </td> 324 <th> 325 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 326 </th> 327 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 328 </tr> 329 <tr> 330 <td width="100"> </td> 331 <th> 332 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 333 </th> 334 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 335 </tr> 336 <tr> 337 <td width="100"> </td> 338 <th> 339 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 340 </th> 341 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 342 </tr> 343 <tr> 344 <td width="100"> 345 <span class="static_style" title="static">S</span> </td> 346 <th> 347 <a href="../../../../nw/gfx/res/ResParticleSet/GetClassName.html"><CODE>GetClassName</CODE></a> 348 </th> 349 <td> 350 </td> 351 </tr> </table> 352 </div> 353 </a> 354 <h2>Class Hierarchy</h2> 355 <div class="section"> 356 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <b>nw::gfx::res::ResParticleSet</b> 357 </p> 358 </div> 359 <hr><p>CONFIDENTIAL</p></body> 360</html> 361