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48    <title>nw::gfx::res::ResParticleSet</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleSet</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResParticleSet : public <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class representing a particle set.</p>
59    </div>
60    <a name="function" id="function">
61      <h2>Member Functions</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100">  </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResParticleSet/ResParticleSet.html">ResParticleSet</a>
68            </th>
69            <td>Constructor.</td>
70          </tr>
71          <tr>
72            <td width="100">  </td>
73            <th>
74              <a href="../../../../nw/gfx/res/ResParticleSet/ptr.html">ptr</a>
75            </th>
76            <td>Gets a pointer to actual data.</td>
77          </tr>
78          <tr>
79            <td width="100">  </td>
80            <th>
81              <a href="../../../../nw/gfx/res/ResParticleSet/ref.html"><CODE>ref</CODE></a>
82            </th>
83            <td>Gets the reference to the actual data.</td>
84          </tr>
85          <tr>
86            <td width="100">  </td>
87            <th>
88              <a href="../../../../nw/gfx/res/ResParticleSet/operator==.html"><CODE>operator==</CODE></a>
89            </th>
90            <td>
91        </td>
92          </tr>
93          <tr>
94            <td width="100">  </td>
95            <th>
96              <a href="../../../../nw/gfx/res/ResParticleSet/operator!=.html"><CODE>operator!=</CODE></a>
97            </th>
98            <td>
99        </td>
100          </tr>
101          <tr>
102            <td width="100">  </td>
103            <th>
104              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a>
105            </th>
106            <td>
107        </td>
108          </tr>
109          <tr>
110            <td width="100">  </td>
111            <th>
112              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializersCount.html">GetParticleInitializersCount</a>
113            </th>
114            <td>
115        </td>
116          </tr>
117          <tr>
118            <td width="100">  </td>
119            <th>
120              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleInitializers.html">GetParticleInitializers</a>
121            </th>
122            <td>
123        </td>
124          </tr>
125          <tr>
126            <td width="100">  </td>
127            <th>
128              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdatersCount.html">GetParticleUpdatersCount</a>
129            </th>
130            <td>
131        </td>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleUpdaters.html">GetParticleUpdaters</a>
137            </th>
138            <td>
139        </td>
140          </tr>
141          <tr>
142            <td width="100">  </td>
143            <th>
144              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeBuilder.html">GetParticleShapeBuilder</a>
145            </th>
146            <td>
147        </td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleShapeIndex.html">GetParticleShapeIndex</a>
153            </th>
154            <td>
155        </td>
156          </tr>
157          <tr>
158            <td width="100">  </td>
159            <th>
160              <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleShapeIndex.html">SetParticleShapeIndex</a>
161            </th>
162            <td>
163        </td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../../nw/gfx/res/ResParticleSet/GetParticleSetPriority.html">GetParticleSetPriority</a>
169            </th>
170            <td>
171        </td>
172          </tr>
173          <tr>
174            <td width="100">  </td>
175            <th>
176              <a href="../../../../nw/gfx/res/ResParticleSet/SetParticleSetPriority.html">SetParticleSetPriority</a>
177            </th>
178            <td>
179        </td>
180          </tr>
181          <tr>
182            <td width="100">  </td>
183            <th>
184              <a href="../../../../nw/gfx/res/ResParticleSet/GetIsForceWorld.html">GetIsForceWorld</a>
185            </th>
186            <td>
187        </td>
188          </tr>
189          <tr>
190            <td width="100">  </td>
191            <th>
192              <a href="../../../../nw/gfx/res/ResParticleSet/SetIsForceWorld.html">SetIsForceWorld</a>
193            </th>
194            <td>
195        </td>
196          </tr>
197          <tr>
198            <td width="100">  </td>
199            <th>
200              <a href="../../../../nw/gfx/res/ResParticleSet/GetIsBufferFlushEnabled.html">GetIsBufferFlushEnabled</a>
201            </th>
202            <td>
203        </td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../../nw/gfx/res/ResParticleSet/SetIsBufferFlushEnabled.html">SetIsBufferFlushEnabled</a>
209            </th>
210            <td>
211        </td>
212          </tr>
213          <tr>
214            <td width="100">  </td>
215            <th>
216              <a href="../../../../nw/gfx/res/ResParticleSet/GetIsInheritParentVelocity.html">GetIsInheritParentVelocity</a>
217            </th>
218            <td>
219        </td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../../nw/gfx/res/ResParticleSet/SetIsInheritParentVelocity.html">SetIsInheritParentVelocity</a>
225            </th>
226            <td>
227        </td>
228          </tr>
229          <tr>
230            <td width="100">  </td>
231            <th>
232              <a href="../../../../nw/gfx/res/ResParticleSet/Setup.html">Setup</a>
233            </th>
234            <td>
235        </td>
236          </tr>
237          <tr>
238            <td width="100">  </td>
239            <th>
240              <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a>
241            </th>
242            <td>
243        (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
244          </tr>
245          <tr>
246            <td width="100">  </td>
247            <th>
248              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a>
249            </th>
250            <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
251          </tr>
252          <tr>
253            <td width="100">  </td>
254            <th>
255              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a>
256            </th>
257            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a>
263            </th>
264            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a>
270            </th>
271            <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
272          </tr>
273          <tr>
274            <td width="100">  </td>
275            <th>
276              <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
277            </th>
278            <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
279          </tr>
280          <tr>
281            <td width="100">  </td>
282            <th>
283              <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
284            </th>
285            <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
286          </tr>
287          <tr>
288            <td width="100">  </td>
289            <th>
290              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
291            </th>
292            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
293          </tr>
294          <tr>
295            <td width="100">  </td>
296            <th>
297              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
298            </th>
299            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
300          </tr>
301          <tr>
302            <td width="100">  </td>
303            <th>
304              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
305            </th>
306            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
307          </tr>
308          <tr>
309            <td width="100">  </td>
310            <th>
311              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
312            </th>
313            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
314          </tr>
315          <tr>
316            <td width="100">  </td>
317            <th>
318              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
319            </th>
320            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
321          </tr>
322          <tr>
323            <td width="100">  </td>
324            <th>
325              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
326            </th>
327            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
328          </tr>
329          <tr>
330            <td width="100">  </td>
331            <th>
332              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
333            </th>
334            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
335          </tr>
336          <tr>
337            <td width="100">  </td>
338            <th>
339              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
340            </th>
341            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
342          </tr>
343          <tr>
344            <td width="100">
345              <span class="static_style" title="static">S</span> </td>
346            <th>
347              <a href="../../../../nw/gfx/res/ResParticleSet/GetClassName.html"><CODE>GetClassName</CODE></a>
348            </th>
349            <td>
350        </td>
351          </tr> </table>
352      </div>
353    </a>
354    <h2>Class Hierarchy</h2>
355    <div class="section">
356      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br />        <b>nw::gfx::res::ResParticleSet</b>
357      </p>
358    </div>
359  <hr><p>CONFIDENTIAL</p></body>
360</html>
361