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50    <title>nw::gfx::res::ResParticleModel</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleModel</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResParticleModel : public <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class representing a particle model.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a>
70            </th>
71            <td>
72        (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
73          </tr> </table>
74      </div>
75    </a> <a name="function" id="function">
76      <h2>Member Functions</h2>
77      <div class="section">
78        <table class="members">
79          <tr>
80            <td width="100">  </td>
81            <th>
82              <a href="../../../../nw/gfx/res/ResParticleModel/ResParticleModel.html">ResParticleModel</a>
83            </th>
84            <td>Constructor.</td>
85          </tr>
86          <tr>
87            <td width="100">  </td>
88            <th>
89              <a href="../../../../nw/gfx/res/ResParticleModel/ptr.html">ptr</a>
90            </th>
91            <td>Gets a pointer to actual data.</td>
92          </tr>
93          <tr>
94            <td width="100">  </td>
95            <th>
96              <a href="../../../../nw/gfx/res/ResParticleModel/ref.html"><CODE>ref</CODE></a>
97            </th>
98            <td>Gets the reference to the actual data.</td>
99          </tr>
100          <tr>
101            <td width="100">  </td>
102            <th>
103              <a href="../../../../nw/gfx/res/ResParticleModel/operator==.html"><CODE>operator ==</CODE></a>
104            </th>
105            <td>
106        </td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../../nw/gfx/res/ResParticleModel/operator!=.html"><CODE>operator!=</CODE></a>
112            </th>
113            <td>
114        </td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../../nw/gfx/res/ResParticleModel/GetParticleSetsCount.html"><CODE>GetParticleSetsCount</CODE></a>
120            </th>
121            <td>
122        </td>
123          </tr>
124          <tr>
125            <td width="100">  </td>
126            <th>
127              <a href="../../../../nw/gfx/res/ResParticleModel/GetParticleSets.html"><CODE>GetParticleSets</CODE></a>
128            </th>
129            <td>
130        </td>
131          </tr>
132          <tr>
133            <td width="100">  </td>
134            <th>
135              <a href="../../../../nw/gfx/res/ResParticleModel/Setup.html">Setup</a>
136            </th>
137            <td>Initializes a resource.</td>
138          </tr>
139          <tr>
140            <td width="100">  </td>
141            <th>
142              <a href="../../../../nw/gfx/res/ResParticleModel/ForeachParticleSet.html"><CODE>ForeachParticleSet</CODE></a>
143            </th>
144            <td>Goes through all <a href="../../../../nw/gfx/res/ResParticleSet/Overview.html">ResParticleSet</a> in <a href="../../../../nw/gfx/res/ResParticleModel/Overview.html">ResParticleModel</a>, applying <CODE>TFunction</CODE>.</td>
145          </tr>
146          <tr>
147            <td width="100">  </td>
148            <th>
149              <a href="../../../../nw/gfx/res/ResModel/GetMeshesCount.html">GetMeshesCount</a>
150            </th>
151            <td>Gets the number of meshes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
152          </tr>
153          <tr>
154            <td width="100">  </td>
155            <th>
156              <a href="../../../../nw/gfx/res/ResModel/GetMeshes.html">GetMeshes</a>
157            </th>
158            <td>Gets a mesh.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
159          </tr>
160          <tr>
161            <td width="100">  </td>
162            <th>
163              <a href="../../../../nw/gfx/res/ResModel/GetMaterialsCount.html">GetMaterialsCount</a>
164            </th>
165            <td>Gets the number of materials(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
166          </tr>
167          <tr>
168            <td width="100">  </td>
169            <th>
170              <a href="../../../../nw/gfx/res/ResModel/GetMaterials.html"><CODE>GetMaterials</CODE></a>
171            </th>
172            <td>Gets the material.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
173          </tr>
174          <tr>
175            <td width="100">  </td>
176            <th>
177              <a href="../../../../nw/gfx/res/ResModel/GetMaterialsIndex.html">GetMaterialsIndex</a>
178            </th>
179            <td>Gets the index number of the material in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
180          </tr>
181          <tr>
182            <td width="100">  </td>
183            <th>
184              <a href="../../../../nw/gfx/res/ResModel/GetShapesCount.html">GetShapesCount</a>
185            </th>
186            <td>Gets the number of shapes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
187          </tr>
188          <tr>
189            <td width="100">  </td>
190            <th>
191              <a href="../../../../nw/gfx/res/ResModel/GetShapes.html">GetShapes</a>
192            </th>
193            <td>Gets a shape.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
194          </tr>
195          <tr>
196            <td width="100">  </td>
197            <th>
198              <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesCount.html">GetMeshNodeVisibilitiesCount</a>
199            </th>
200            <td>Gets the number of nodes on DCC that include visibility.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
201          </tr>
202          <tr>
203            <td width="100">  </td>
204            <th>
205              <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilities.html">GetMeshNodeVisibilities</a>
206            </th>
207            <td>Gets node visibilities on the DCC.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
208          </tr>
209          <tr>
210            <td width="100">  </td>
211            <th>
212              <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesIndex.html">GetMeshNodeVisibilitiesIndex</a>
213            </th>
214            <td>
215        (Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
216          </tr>
217          <tr>
218            <td width="100">  </td>
219            <th>
220              <a href="../../../../nw/gfx/res/ResModel/IsVisible.html"><CODE>IsVisible</CODE></a>
221            </th>
222            <td>Gets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
223          </tr>
224          <tr>
225            <td width="100">  </td>
226            <th>
227              <a href="../../../../nw/gfx/res/ResModel/SetVisible.html"><CODE>SetVisible</CODE></a>
228            </th>
229            <td>Sets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
230          </tr>
231          <tr>
232            <td width="100">  </td>
233            <th>
234              <a href="../../../../nw/gfx/res/ResModel/IsNonuniformScalable.html">IsNonuniformScalable</a>
235            </th>
236            <td>Gets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
237          </tr>
238          <tr>
239            <td width="100">  </td>
240            <th>
241              <a href="../../../../nw/gfx/res/ResModel/SetNonuniformScalable.html">SetNonuniformScalable</a>
242            </th>
243            <td>Sets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
244          </tr>
245          <tr>
246            <td width="100">  </td>
247            <th>
248              <a href="../../../../nw/gfx/res/ResModel/GetLayerId.html"><CODE>GetLayerId</CODE></a>
249            </th>
250            <td>Gets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
251          </tr>
252          <tr>
253            <td width="100">  </td>
254            <th>
255              <a href="../../../../nw/gfx/res/ResModel/SetLayerId.html"><CODE>SetLayerId</CODE></a>
256            </th>
257            <td>Sets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../../../nw/gfx/res/ResModel/GetRevision.html"><CODE>GetRevision</CODE></a>
263            </th>
264            <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../../../nw/gfx/res/ResModel/Cleanup.html"><CODE>Cleanup</CODE></a>
270            </th>
271            <td>Frees a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
272          </tr>
273          <tr>
274            <td width="100">  </td>
275            <th>
276              <a href="../../../../nw/gfx/res/ResModel/ForceSetupTexture.html">ForceSetupTexture</a>
277            </th>
278            <td>Forcibly replaces the texture given by targetName with texture.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
279          </tr>
280          <tr>
281            <td width="100">  </td>
282            <th>
283              <a href="../../../../nw/gfx/res/ResModel/ForceSetupShader.html">ForceSetupShader</a>
284            </th>
285            <td>Forcibly replaces the shader given by targetName with shader.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
286          </tr>
287          <tr>
288            <td width="100">  </td>
289            <th>
290              <a href="../../../../nw/gfx/res/ResModel/ForceSetupLookupTable.html">ForceSetupLookupTable</a>
291            </th>
292            <td>Forcibly replaces the LookupTable given by targetName with lut.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td>
293          </tr>
294          <tr>
295            <td width="100">  </td>
296            <th>
297              <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a>
298            </th>
299            <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
300          </tr>
301          <tr>
302            <td width="100">  </td>
303            <th>
304              <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a>
305            </th>
306            <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
307          </tr>
308          <tr>
309            <td width="100">  </td>
310            <th>
311              <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a>
312            </th>
313            <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
314          </tr>
315          <tr>
316            <td width="100">  </td>
317            <th>
318              <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a>
319            </th>
320            <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
321          </tr>
322          <tr>
323            <td width="100">  </td>
324            <th>
325              <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a>
326            </th>
327            <td>Gets the flag setting.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
328          </tr>
329          <tr>
330            <td width="100">  </td>
331            <th>
332              <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a>
333            </th>
334            <td>Sets flag value. Unset flags are disabled.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
335          </tr>
336          <tr>
337            <td width="100">  </td>
338            <th>
339              <a href="../../../../nw/gfx/res/ResSceneNode/EnableFlags.html"><CODE>EnableFlags</CODE></a>
340            </th>
341            <td>Enables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
342          </tr>
343          <tr>
344            <td width="100">  </td>
345            <th>
346              <a href="../../../../nw/gfx/res/ResSceneNode/DisableFlags.html"><CODE>DisableFlags</CODE></a>
347            </th>
348            <td>Disables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
349          </tr>
350          <tr>
351            <td width="100">  </td>
352            <th>
353              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a>
354            </th>
355            <td>Gets the number of child scene objects.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
356          </tr>
357          <tr>
358            <td width="100">  </td>
359            <th>
360              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a>
361            </th>
362            <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
363          </tr>
364          <tr>
365            <td width="100">  </td>
366            <th>
367              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a>
368            </th>
369            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
370          </tr>
371          <tr>
372            <td width="100">  </td>
373            <th>
374              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a>
375            </th>
376            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
377          </tr>
378          <tr>
379            <td width="100">  </td>
380            <th>
381              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a>
382            </th>
383            <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
384          </tr>
385          <tr>
386            <td width="100">  </td>
387            <th>
388              <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a>
389            </th>
390            <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
391          </tr>
392          <tr>
393            <td width="100">  </td>
394            <th>
395              <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
396            </th>
397            <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
398          </tr>
399          <tr>
400            <td width="100">  </td>
401            <th>
402              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
403            </th>
404            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
405          </tr>
406          <tr>
407            <td width="100">  </td>
408            <th>
409              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
410            </th>
411            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
412          </tr>
413          <tr>
414            <td width="100">  </td>
415            <th>
416              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
417            </th>
418            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
419          </tr>
420          <tr>
421            <td width="100">  </td>
422            <th>
423              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
424            </th>
425            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
426          </tr>
427          <tr>
428            <td width="100">  </td>
429            <th>
430              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
431            </th>
432            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
433          </tr>
434          <tr>
435            <td width="100">  </td>
436            <th>
437              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
438            </th>
439            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
440          </tr>
441          <tr>
442            <td width="100">  </td>
443            <th>
444              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
445            </th>
446            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
447          </tr>
448          <tr>
449            <td width="100">  </td>
450            <th>
451              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
452            </th>
453            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
454          </tr>
455          <tr>
456            <td width="100">
457              <span class="static_style" title="static">S</span> </td>
458            <th>
459              <a href="../../../../nw/gfx/res/ResParticleModel/GetClassName.html"><CODE>GetClassName</CODE></a>
460            </th>
461            <td>
462        </td>
463          </tr> </table>
464      </div>
465    </a>
466    <h2>Class Hierarchy</h2>
467    <div class="section">
468      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br />        <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br />          <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a><br />            <b>nw::gfx::res::ResParticleModel</b>
469      </p>
470    </div>
471  <hr><p>CONFIDENTIAL</p></body>
472</html>