1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResMesh</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResMesh</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResMesh : public <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents meshes.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResMesh/Flag.html">Flag</a> 70 </th> 71 <td> 72 </td> 73 </tr> </table> 74 </div> 75 </a> <a name="function" id="function"> 76 <h2>Member Functions</h2> 77 <div class="section"> 78 <table class="members"> 79 <tr> 80 <td width="100"> </td> 81 <th> 82 <a href="../../../../nw/gfx/res/ResMesh/ResMesh.html">ResMesh</a> 83 </th> 84 <td>Constructor.</td> 85 </tr> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../../nw/gfx/res/ResMesh/ptr.html">ptr</a> 90 </th> 91 <td>Gets a pointer to actual data.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResMesh/ref.html"><CODE>ref</CODE></a> 97 </th> 98 <td>Gets the reference to the actual data.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <a href="../../../../nw/gfx/res/ResMesh/operator==.html"><CODE>operator ==</CODE></a> 104 </th> 105 <td> 106 </td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <a href="../../../../nw/gfx/res/ResMesh/operator!=.html"><CODE>operator!=</CODE></a> 112 </th> 113 <td> 114 </td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../../../nw/gfx/res/ResMesh/GetShapeIndex.html">GetShapeIndex</a> 120 </th> 121 <td>Gets the index of the shape to use.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <a href="../../../../nw/gfx/res/ResMesh/SetShapeIndex.html">SetShapeIndex</a> 127 </th> 128 <td>Sets the index of the shape to use.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../../nw/gfx/res/ResMesh/GetMaterialIndex.html">GetMaterialIndex</a> 134 </th> 135 <td>Gets the index of the material to use.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <a href="../../../../nw/gfx/res/ResMesh/SetMaterialIndex.html">SetMaterialIndex</a> 141 </th> 142 <td>Sets the index of the fog to use.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <a href="../../../../nw/gfx/res/ResMesh/GetOwnerModel.html"><CODE>GetOwnerModel</CODE></a> 148 </th> 149 <td>Gets the parent model.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResMesh/IsVisible.html"><CODE>IsVisible</CODE></a> 155 </th> 156 <td>Gets the visibility flag.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResMesh/SetVisible.html"><CODE>SetVisible</CODE></a> 162 </th> 163 <td>Sets the visibility flag.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResMesh/GetRenderPriority.html">GetRenderPriority</a> 169 </th> 170 <td>Gets the render priority.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResMesh/SetRenderPriority.html">SetRenderPriority</a> 176 </th> 177 <td>Sets the render priority.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../../nw/gfx/res/ResMesh/GetCurrentPrimitiveIndex.html">GetCurrentPrimitiveIndex</a> 183 </th> 184 <td>Gets the index number of the currently active primitive.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResMesh/SetCurrentPrimitiveIndex.html">SetCurrentPrimitiveIndex</a> 190 </th> 191 <td>Sets the index number of the currently active primitive.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <a href="../../../../nw/gfx/res/ResMesh/GetFlags.html"><CODE>GetFlags</CODE></a> 197 </th> 198 <td>Gets the flag value.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../../nw/gfx/res/ResMesh/SetFlags.html"><CODE>SetFlags</CODE></a> 204 </th> 205 <td>Sets flag value. Unset flags are disabled.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResMesh/EnableFlags.html"><CODE>EnableFlags</CODE></a> 211 </th> 212 <td>Enables the flag value that has been set. Unset flags are not changed.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../../nw/gfx/res/ResMesh/DisableFlags.html"><CODE>DisableFlags</CODE></a> 218 </th> 219 <td>Disables the flag value that has been set. Unset flags are not changed.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../../nw/gfx/res/ResMesh/GetMeshNodeVisibilityIndex.html">GetMeshNodeVisibilityIndex</a> 225 </th> 226 <td> 227 </td> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232 <a href="../../../../nw/gfx/res/ResMesh/SetMeshNodeVisibilityIndex.html">SetMeshNodeVisibilityIndex</a> 233 </th> 234 <td> 235 </td> 236 </tr> 237 <tr> 238 <td width="100"> </td> 239 <th> 240 <a href="../../../../nw/gfx/res/ResMesh/GetRenderKeyCache.html">GetRenderKeyCache</a> 241 </th> 242 <td>Gets the cached render key value.</td> 243 </tr> 244 <tr> 245 <td width="100"> </td> 246 <th> 247 <a href="../../../../nw/gfx/res/ResMesh/SetRenderKeyCache.html">SetRenderKeyCache</a> 248 </th> 249 <td>Saves the render key value in the cache.</td> 250 </tr> 251 <tr> 252 <td width="100"> </td> 253 <th> 254 <a href="../../../../nw/gfx/res/ResMesh/Setup.html">Setup</a> 255 </th> 256 <td>Sets up a resource.</td> 257 </tr> 258 <tr> 259 <td width="100"> </td> 260 <th> 261 <a href="../../../../nw/gfx/res/ResMesh/Cleanup.html"><CODE>Cleanup</CODE></a> 262 </th> 263 <td>Cleans up a resource.</td> 264 </tr> 265 <tr> 266 <td width="100"> </td> 267 <th> 268 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 269 </th> 270 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 271 </tr> 272 <tr> 273 <td width="100"> </td> 274 <th> 275 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 276 </th> 277 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 278 </tr> 279 <tr> 280 <td width="100"> </td> 281 <th> 282 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 283 </th> 284 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 285 </tr> 286 <tr> 287 <td width="100"> </td> 288 <th> 289 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 290 </th> 291 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 292 </tr> 293 <tr> 294 <td width="100"> </td> 295 <th> 296 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 297 </th> 298 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 299 </tr> 300 <tr> 301 <td width="100"> </td> 302 <th> 303 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 304 </th> 305 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 306 </tr> 307 <tr> 308 <td width="100"> </td> 309 <th> 310 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 311 </th> 312 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 313 </tr> 314 <tr> 315 <td width="100"> </td> 316 <th> 317 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 318 </th> 319 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 320 </tr> 321 <tr> 322 <td width="100"> 323 <span class="static_style" title="static">S</span> </td> 324 <th> 325 <a href="../../../../nw/gfx/res/ResMesh/GetClassName.html"><CODE>GetClassName</CODE></a> 326 </th> 327 <td> 328 </td> 329 </tr> </table> 330 </div> 331 </a> 332 <h2>Class Hierarchy</h2> 333 <div class="section"> 334 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <b>nw::gfx::res::ResMesh</b> 335 </p> 336 </div> 337 <hr><p>CONFIDENTIAL</p></body> 338</html>