1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResMesh</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResMesh</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResMesh : public <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class that represents meshes.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResMesh/Flag.html"><CODE>Flag</CODE></a> 68 </th> 69 <td> 70 </td> 71 </tr> </table> 72 </div> 73 </a> <a name="function" id="function"> 74 <h2>Member Functions</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../../nw/gfx/res/ResMesh/ResMesh.html">ResMesh</a> 81 </th> 82 <td>Constructor.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../../nw/gfx/res/ResMesh/ptr.html">ptr</a> 88 </th> 89 <td>Gets a pointer to actual data.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/res/ResMesh/ref.html"><CODE>ref</CODE></a> 95 </th> 96 <td>Gets the reference to the actual data.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../../nw/gfx/res/ResMesh/operator==.html"><CODE>operator==</CODE></a> 102 </th> 103 <td> 104 </td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <a href="../../../../nw/gfx/res/ResMesh/operator!=.html"><CODE>operator!=</CODE></a> 110 </th> 111 <td> 112 </td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResMesh/GetShapeIndex.html">GetShapeIndex</a> 118 </th> 119 <td>Gets the index of the shape to use.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../../nw/gfx/res/ResMesh/SetShapeIndex.html">SetShapeIndex</a> 125 </th> 126 <td>Sets the index of the shape to use.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResMesh/GetMaterialIndex.html">GetMaterialIndex</a> 132 </th> 133 <td>Gets the index of the material to use.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResMesh/SetMaterialIndex.html">SetMaterialIndex</a> 139 </th> 140 <td>Sets the index of the fog to use.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145 <a href="../../../../nw/gfx/res/ResMesh/GetOwnerModel.html"><CODE>GetOwnerModel</CODE></a> 146 </th> 147 <td>Gets the parent model.</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResMesh/IsVisible.html"><CODE>IsVisible</CODE></a> 153 </th> 154 <td>Gets the visibility flag.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResMesh/SetVisible.html"><CODE>SetVisible</CODE></a> 160 </th> 161 <td>Sets the visibility flag.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <a href="../../../../nw/gfx/res/ResMesh/GetRenderPriority.html">GetRenderPriority</a> 167 </th> 168 <td>Gets the render priority.</td> 169 </tr> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <a href="../../../../nw/gfx/res/ResMesh/SetRenderPriority.html">SetRenderPriority</a> 174 </th> 175 <td>Sets the render priority.</td> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180 <a href="../../../../nw/gfx/res/ResMesh/GetCurrentPrimitiveIndex.html">GetCurrentPrimitiveIndex</a> 181 </th> 182 <td>Gets the index number of the currently active primitive.</td> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../../nw/gfx/res/ResMesh/SetCurrentPrimitiveIndex.html">SetCurrentPrimitiveIndex</a> 188 </th> 189 <td>Sets the index number of the currently active primitive.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../../nw/gfx/res/ResMesh/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a> 195 </th> 196 <td> 197 </td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202 <a href="../../../../nw/gfx/res/ResMesh/SetMeshNodeVisibilityIndex.html">SetMeshNodeVisibilityIndex</a> 203 </th> 204 <td> 205 </td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResMesh/GetRenderKeyCache.html">GetRenderKeyCache</a> 211 </th> 212 <td>Gets the cached render key value.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../../nw/gfx/res/ResMesh/SetRenderKeyCache.html">SetRenderKeyCache</a> 218 </th> 219 <td>Saves the render key value in the cache.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../../nw/gfx/res/ResMesh/Setup.html">Setup</a> 225 </th> 226 <td>Sets up a resource.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../../nw/gfx/res/ResMesh/Cleanup.html"><CODE>Cleanup</CODE></a> 232 </th> 233 <td>Cleans up a resource.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 239 </th> 240 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 246 </th> 247 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 253 </th> 254 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 260 </th> 261 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 267 </th> 268 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 274 </th> 275 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 281 </th> 282 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 288 </th> 289 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 290 </tr> 291 <tr> 292 <td width="100"> 293 <span class="static_style" title="static">S</span> </td> 294 <th> 295 <a href="../../../../nw/gfx/res/ResMesh/GetClassName.html"><CODE>GetClassName</CODE></a> 296 </th> 297 <td> 298 </td> 299 </tr> </table> 300 </div> 301 </a> 302 <h2>Class Hierarchy</h2> 303 <div class="section"> 304 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <b>nw::gfx::res::ResMesh</b> 305 </p> 306 </div> 307 <hr><p>CONFIDENTIAL</p></body> 308</html> 309