nw::gfx::res::ResMesh Class

Syntax

class ResMesh : public nw::gfx::res::ResSceneObject

Description

Binary resource class that represents meshes.

Enumerated Types

Flag

Member Functions

ResMesh Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator==
operator!=
GetShapeIndex Gets the index of the shape to use.
SetShapeIndex Sets the index of the shape to use.
GetMaterialIndex Gets the index of the material to use.
SetMaterialIndex Sets the index of the fog to use.
GetOwnerModel Gets the parent model.
IsVisible Gets the visibility flag.
SetVisible Sets the visibility flag.
GetRenderPriority Gets the render priority.
SetRenderPriority Sets the render priority.
GetCurrentPrimitiveIndex Gets the index number of the currently active primitive.
SetCurrentPrimitiveIndex Sets the index number of the currently active primitive.
NW_RES_FIELD_FLAGS_DECL
SetMeshNodeVisibilityIndex
GetRenderKeyCache Gets the cached render key value.
SetRenderKeyCache Saves the render key value in the cache.
Setup Sets up a resource.
Cleanup Cleans up a resource.
GetHeader Gets the header information.(Derived from ResSceneObject.)
SetHeader Sets the header information.(Derived from ResSceneObject.)
GetName Gets the name of the resource.(Derived from ResSceneObject.)
GetUserDataCount Gets the number of instances of user data.(Derived from ResSceneObject.)
GetUserData Gets user data.(Derived from ResSceneObject.)
GetUserDataIndex Gets the index number of user data in the dictionary.(Derived from ResSceneObject.)
GetTypeInfo Gets instance type information.(Derived from ResSceneObject.)
IsValid Determines whether a pointer to a resource is null.(Derived from ResCommonBase.)
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResMesh


CONFIDENTIAL