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50    <title>nw::gfx::res::ResImageTexture::DynamicBuilder</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResImageTexture/Overview.html">ResImageTexture</a>::DynamicBuilder</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class DynamicBuilder</pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.</p>
61    </div>
62    <a name="function" id="function">
63      <h2>Member Functions</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100">  </td>
68            <th>
69              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/DynamicBuilder.html"><CODE>DynamicBuilder</CODE></a>
70            </th>
71            <td>Constructor.</td>
72          </tr>
73          <tr>
74            <td width="100">  </td>
75            <th>
76              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/~DynamicBuilder.html"><CODE>~DynamicBuilder</CODE></a>
77            </th>
78            <td>Destructor.</td>
79          </tr>
80          <tr>
81            <td width="100">  </td>
82            <th>
83              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Height.html"><CODE>Height</CODE></a>
84            </th>
85            <td>Sets the texture height.</td>
86          </tr>
87          <tr>
88            <td width="100">  </td>
89            <th>
90              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Width.html"><CODE>Width</CODE></a>
91            </th>
92            <td>Sets the texture width.</td>
93          </tr>
94          <tr>
95            <td width="100">  </td>
96            <th>
97              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/MipmapSize.html"><CODE>MipmapSize</CODE></a>
98            </th>
99            <td>
100        </td>
101          </tr>
102          <tr>
103            <td width="100">  </td>
104            <th>
105              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/LocationFlag.html"><CODE>LocationFlag</CODE></a>
106            </th>
107            <td>Sets the texture location information flag.</td>
108          </tr>
109          <tr>
110            <td width="100">  </td>
111            <th>
112              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/LocationAddress.html"><CODE>LocationAddress</CODE></a>
113            </th>
114            <td>Sets the physical address of the texture.</td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Format.html"><CODE>Format</CODE></a>
120            </th>
121            <td>Sets the value of the format set in the register.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/ExecutingMemoryFill.html"><CODE>ExecutingMemoryFill</CODE></a>
127            </th>
128            <td>Sets whether to clear the allocated pixel memory to zero.</td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/DynamicAllocation.html"><CODE>DynamicAllocation</CODE></a>
134            </th>
135            <td>Sets a flag specifying whether to dynamically allocate memory in FCRAM. Memory is allocated dynamically by default for <a href="../../../../../nw/gfx/res/ResImageTexture/Overview.html"><CODE>ResImageTexture</CODE></a> objects.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Create.html"><CODE>Create</CODE></a>
141            </th>
142            <td>Dynamically creates a texture.</td>
143          </tr> </table>
144      </div>
145    </a>
146  <hr><p>CONFIDENTIAL</p></body>
147</html>