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50    <title>nw::gfx::res::ResFragmentLighting</title>
51  </head>
52  <body>
53    <h1>nw::gfx::res::ResFragmentLighting Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResFragmentLighting : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon&lt; ResFragmentLightingData &gt;</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class that represents fragment lighting.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResFragmentLighting/LutType.html"><CODE>LutType</CODE></a>
70            </th>
71            <td>
72        </td>
73          </tr>
74          <tr>
75            <td width="100"> </td>
76            <th>
77              <a href="../../../../nw/gfx/res/ResFragmentLighting/ConfigDetail.html"><CODE>ConfigDetail</CODE></a>
78            </th>
79            <td>
80        </td>
81          </tr>
82          <tr>
83            <td width="100"> </td>
84            <th>
85              <a href="../../../../nw/gfx/res/ResFragmentLighting/Config.html"><CODE>Config</CODE></a>
86            </th>
87            <td>Layer config.</td>
88          </tr>
89          <tr>
90            <td width="100"> </td>
91            <th>
92              <a href="../../../../nw/gfx/res/ResFragmentLighting/FresnelConfig.html"><CODE>FresnelConfig</CODE></a>
93            </th>
94            <td>Colors to which Fresnel is applied.</td>
95          </tr>
96          <tr>
97            <td width="100"> </td>
98            <th>
99              <a href="../../../../nw/gfx/res/ResFragmentLighting/BumpMode.html"><CODE>BumpMode</CODE></a>
100            </th>
101            <td>Method of using bump mapping.</td>
102          </tr>
103          <tr>
104            <td width="100"> </td>
105            <th>
106              <a href="../../../../nw/gfx/res/ResFragmentLighting/BumpTexture.html"><CODE>BumpTexture</CODE></a>
107            </th>
108            <td>Texture used for bump.</td>
109          </tr> </table>
110      </div>
111    </a> <a name="function" id="function">
112      <h2>Member Functions</h2>
113      <div class="section">
114        <table class="members">
115          <tr>
116            <td width="100">  </td>
117            <th>
118              <a href="../../../../nw/gfx/res/ResFragmentLighting/ResFragmentLighting.html">ResFragmentLighting</a>
119            </th>
120            <td>Constructor.</td>
121          </tr>
122          <tr>
123            <td width="100">  </td>
124            <th>
125              <a href="../../../../nw/gfx/res/ResFragmentLighting/ref.html">ref</a>
126            </th>
127            <td>
128        </td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../nw/gfx/res/ResFragmentLighting/operator==.html"><CODE>operator ==</CODE></a>
134            </th>
135            <td>
136        </td>
137          </tr>
138          <tr>
139            <td width="100">  </td>
140            <th>
141              <a href="../../../../nw/gfx/res/ResFragmentLighting/operator!=.html"><CODE>operator !=</CODE></a>
142            </th>
143            <td>
144        </td>
145          </tr>
146          <tr>
147            <td width="100">  </td>
148            <th>
149              <a href="../../../../nw/gfx/res/ResFragmentLighting/GetFlags.html"><CODE>GetFlags</CODE></a>
150            </th>
151            <td>Gets the flag value.</td>
152          </tr>
153          <tr>
154            <td width="100">  </td>
155            <th>
156              <a href="../../../../nw/gfx/res/ResFragmentLighting/SetFlags.html"><CODE>SetFlags</CODE></a>
157            </th>
158            <td>Sets flag value.</td>
159          </tr>
160          <tr>
161            <td width="100">  </td>
162            <th>
163              <a href="../../../../nw/gfx/res/ResFragmentLighting/GetLayerConfig.html">GetLayerConfig</a>
164            </th>
165            <td>Gets the layer config.</td>
166          </tr>
167          <tr>
168            <td width="100">  </td>
169            <th>
170              <a href="../../../../nw/gfx/res/ResFragmentLighting/SetLayerConfig.html">SetLayerConfig</a>
171            </th>
172            <td>Sets the layer config.</td>
173          </tr>
174          <tr>
175            <td width="100">  </td>
176            <th>
177              <a href="../../../../nw/gfx/res/ResFragmentLighting/GetFresnelConfig.html">GetFresnelConfig</a>
178            </th>
179            <td>Gets the Fresnel factor.</td>
180          </tr>
181          <tr>
182            <td width="100">  </td>
183            <th>
184              <a href="../../../../nw/gfx/res/ResFragmentLighting/SetFresnelConfig.html">FresnelConfig,</a>
185            </th>
186            <td>Sets the Fresnel factor.</td>
187          </tr>
188          <tr>
189            <td width="100">  </td>
190            <th>
191              <a href="../../../../nw/gfx/res/ResFragmentLighting/GetBumpTextureIndex.html">GetBumpTextureIndex</a>
192            </th>
193            <td>Gets the texture unit number for executing bump mapping.</td>
194          </tr>
195          <tr>
196            <td width="100">  </td>
197            <th>
198              <a href="../../../../nw/gfx/res/ResFragmentLighting/SetBumpTextureIndex.html">SetBumpTextureIndex</a>
199            </th>
200            <td>Sets the texture unit number for executing bump mapping.</td>
201          </tr>
202          <tr>
203            <td width="100">  </td>
204            <th>
205              <a href="../../../../nw/gfx/res/ResFragmentLighting/GetBumpMode.html">GetBumpMode</a>
206            </th>
207            <td>Gets the bump mapping mode.</td>
208          </tr>
209          <tr>
210            <td width="100">  </td>
211            <th>
212              <a href="../../../../nw/gfx/res/ResFragmentLighting/SetBumpMode.html">SetBumpMode</a>
213            </th>
214            <td>Sets the bump mapping mode.</td>
215          </tr>
216          <tr>
217            <td width="100">  </td>
218            <th>
219              <a href="../../../../nw/gfx/res/ResFragmentLighting/IsBumpRenormalize.html">IsBumpRenormalize</a>
220            </th>
221            <td>Gets the flag to enable recalculation of the z component of the bump vector.</td>
222          </tr>
223          <tr>
224            <td width="100">  </td>
225            <th>
226              <a href="../../../../nw/gfx/res/ResFragmentLighting/SetBumpRenormalize.html">SetBumpRenormalize</a>
227            </th>
228            <td>Sets the flag to enable recalculation of the z component of the bump vector.</td>
229          </tr>
230          <tr>
231            <td width="100">  </td>
232            <th>
233              <a href="../../../../nw/gfx/res/ResFragmentLighting/IsReflectionEnabled.html">IsReflectionEnabled</a>
234            </th>
235            <td>Returns whether or not the reflection factor.</td>
236          </tr>
237          <tr>
238            <td width="100">  </td>
239            <th>
240              <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a>
241            </th>
242            <td>Returns a pointer to a binary resource structure. (Inherited from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td>
243          </tr>
244          <tr>
245            <td width="100">  </td>
246            <th>
247              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
248            </th>
249            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td>
250          </tr>
251          <tr>
252            <td width="100">
253              <span class="static_style" title="static">S</span> </td>
254            <th>
255              <a href="../../../../nw/gfx/res/ResFragmentLighting/GetClassName.html">GetClassName</a>
256            </th>
257            <td>
258        </td>
259          </tr>
260          <tr>
261            <td width="100">
262              <span class="static_style" title="static">S</span> </td>
263            <th>
264              <a href="../../../../nw/gfx/res/ResFragmentLighting/ToConfigDetail.html"><CODE>ToConfigDetail</CODE></a>
265            </th>
266            <td>Gets the flag for lookup table assignment from <CODE>LayerConfig</CODE>.</td>
267          </tr> </table>
268      </div>
269    </a>
270    <h2>Class Hierarchy</h2>
271    <div class="section">
272      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <b>nw::gfx::res::ResFragmentLighting</b>
273      </p>
274    </div>
275  <hr><p>CONFIDENTIAL</p></body>
276</html>