class ResFragmentLighting : public nw::ut::ResCommon< ResFragmentLightingData >
Binary resource class that represents fragment lighting.
LutType
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ConfigDetail
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Config
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Layer config. | |
FresnelConfig
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Colors to which Fresnel is applied. | |
BumpMode
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Method of using bump mapping. | |
BumpTexture
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Texture used for bump. |
| ResFragmentLighting | Constructor. | |
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| ref | ||
operator ==
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operator !=
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GetFlags
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Gets the flag value. | |
SetFlags
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Sets flag value. | |
| GetLayerConfig | Gets the layer config. | |
| SetLayerConfig | Sets the layer config. | |
| GetFresnelConfig | Gets the Fresnel factor. | |
| FresnelConfig, | Sets the Fresnel factor. | |
| GetBumpTextureIndex | Gets the texture unit number for executing bump mapping. | |
| SetBumpTextureIndex | Sets the texture unit number for executing bump mapping. | |
| GetBumpMode | Gets the bump mapping mode. | |
| SetBumpMode | Sets the bump mapping mode. | |
| IsBumpRenormalize | Gets the flag to enable recalculation of the z component of the bump vector. | |
| SetBumpRenormalize | Sets the flag to enable recalculation of the z component of the bump vector. | |
| IsReflectionEnabled | Returns whether or not the reflection factor. | |
| ptr | Returns a pointer to a binary resource structure. (Inherited from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName | |
| S |
ToConfigDetail
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Gets the flag for lookup table assignment from LayerConfig. |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResFragmentLighting
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