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7    <title>SetLocationAddress</title>
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10    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../nw/gfx/res/ResCubeTexture/Overview.html">ResCubeTexture</a>::SetLocationAddress</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetLocationAddress(
15     <a href="../../../../nw/gfx/res/ResCubeTexture/CubeFace.html">CubeFace</a> face,
16     <span>u32</span> address
17);
18
19void SetLocationAddress(
20     <a href="../../../../nw/gfx/res/ResCubeTexture/CubeFace.html">CubeFace</a> face,
21     const void * address
22);
23</pre>
24    </div>
25    <h2>List of Overloaded Member Functions</h2>
26    <div class="section">
27      <table class="members">
28        <tr>
29          <td>
30            <a href="./SetLocationAddress(0).html">SetLocationAddress ( CubeFace, u32 ) </a>
31          </td>
32          <td>Sets the address of the texture image already deployed in memory.</td>
33        </tr>
34        <tr>
35          <td>
36            <a href="./SetLocationAddress(1).html">SetLocationAddress ( CubeFace, const void * ) </a>
37          </td>
38          <td>
39          </td>
40        </tr> </table>
41    </div>
42    <h2>Description of SetLocationAddress ( CubeFace, u32 )</h2>
43    <div class="section"><p>This is set before calling Setup. Textures are not copied with LocationAddress. Transfer separate images using nngxAddVramDmaCommand or other function.</p></div>
44    <h2>Description of SetLocationAddress ( CubeFace, const void * )</h2>
45    <div class="section">
46      <p>
47          </p>
48    </div>
49  <hr><p>CONFIDENTIAL</p></body>
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