1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>SetLocationAddress</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../nw/gfx/res/ResCubeTexture/Overview.html">ResCubeTexture</a>::SetLocationAddress</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetLocationAddress( 15 <a href="../../../../nw/gfx/res/ResCubeTexture/CubeFace.html">CubeFace</a> face, 16 <span>u32</span> address 17); 18 19void SetLocationAddress( 20 <a href="../../../../nw/gfx/res/ResCubeTexture/CubeFace.html">CubeFace</a> face, 21 const void * address 22); 23</pre> 24 </div> 25 <h2>List of Overloaded Member Functions</h2> 26 <div class="section"> 27 <table class="members"> 28 <tr> 29 <td> 30 <a href="./SetLocationAddress(0).html">SetLocationAddress ( CubeFace, u32 ) </a> 31 </td> 32 <td>Sets the address of the texture image already deployed in memory.</td> 33 </tr> 34 <tr> 35 <td> 36 <a href="./SetLocationAddress(1).html">SetLocationAddress ( CubeFace, const void * ) </a> 37 </td> 38 <td> 39 </td> 40 </tr> </table> 41 </div> 42 <h2>Description of SetLocationAddress ( CubeFace, u32 )</h2> 43 <div class="section"><p>This is set before calling Setup. Textures are not copied with LocationAddress. Transfer separate images using nngxAddVramDmaCommand or other function.</p></div> 44 <h2>Description of SetLocationAddress ( CubeFace, const void * )</h2> 45 <div class="section"> 46 <p> 47 </p> 48 </div> 49 <hr><p>CONFIDENTIAL</p></body> 50</html>