1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResCubeTexture::Description</title> 49 </head> 50 <body> 51 <h1><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResCubeTexture/Overview.html">ResCubeTexture</a>::Description Structure</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">struct Description 55{ 56 <span>s32</span> width; 57 <span>s32</span> mipmapSize; 58 <span>u32</span> locationFlag; 59 <span>u32</span> locationAddress[MAX_CUBE_FACE]; 60 <span>u32</span> formatHW; 61 bool executingMemoryFill; 62 bool isDynamicAllocation; 63}; 64</pre> 65 </div> 66 <h2>Description</h2> 67 <div class="section"> 68 <p>Content to configure.</p> 69 </div> 70 <a name="variable" id="variable"> 71 <h2>Member Variables</h2> 72 <div class="section"> 73 <table class="members"> 74 <tr> 75 <td width="100"> </td> 76 <th> 77 <span class="argument">width</span> 78 </th> 79 <td width="100"><span>s32</span></td> 80 <td>The width of one face.</td> 81 </tr> 82 <tr> 83 <td width="100"> </td> 84 <th> 85 <span class="argument">mipmapSize</span> 86 </th> 87 <td width="100"><span>s32</span></td> 88 <td>The mipmap size.</td> 89 </tr> 90 <tr> 91 <td width="100"> </td> 92 <th> 93 <span class="argument"><CODE>locationFlag</CODE></span> 94 </th> 95 <td width="100"><span>u32</span></td> 96 <td>Texture location information flag.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <span class="argument">locationAddress</span> 102 </th> 103 <td width="100"><span>u32</span></td> 104 <td>The texture address.</td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <span class="argument">formatHW</span> 110 </th> 111 <td width="100"><span>u32</span></td> 112 <td>Value of the format set in the register.</td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <span class="argument">executingMemoryFill</span> 118 </th> 119 <td width="100">bool</td> 120 <td>Indicates whether to clear the allocated pixel memory to zero.</td> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125 <span class="argument">isDynamicAllocation</span> 126 </th> 127 <td width="100">bool</td> 128 <td>Flag for dynamically allocating memory.</td> 129 </tr> </table> 130 </div> 131 </a> <a name="function" id="function"> 132 <h2>Member Functions</h2> 133 <div class="section"> 134 <table class="members"> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../../nw/gfx/res/ResCubeTexture/Description/Description.html"><CODE>Description</CODE></a> 139 </th> 140 <td>Constructor.</td> 141 </tr> </table> 142 </div> 143 </a> 144 <hr><p>CONFIDENTIAL</p></body> 145</html> 146