1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::res::ResCubeTexture::Description</title>
49  </head>
50  <body>
51    <h1><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResCubeTexture/Overview.html">ResCubeTexture</a>::Description Structure</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">struct Description
55{
56   <span>s32</span> width;
57   <span>s32</span> mipmapSize;
58   <span>u32</span> locationFlag;
59   <span>u32</span> locationAddress[MAX_CUBE_FACE];
60   <span>u32</span> formatHW;
61   bool executingMemoryFill;
62   bool isDynamicAllocation;
63};
64</pre>
65    </div>
66    <h2>Description</h2>
67    <div class="section">
68      <p>Content to configure.</p>
69    </div>
70    <a name="variable" id="variable">
71      <h2>Member Variables</h2>
72      <div class="section">
73        <table class="members">
74          <tr>
75            <td width="100"> </td>
76            <th>
77              <span class="argument">width</span>
78            </th>
79            <td width="100"><span>s32</span></td>
80            <td>The width of one face.</td>
81          </tr>
82          <tr>
83            <td width="100"> </td>
84            <th>
85              <span class="argument">mipmapSize</span>
86            </th>
87            <td width="100"><span>s32</span></td>
88            <td>The mipmap size.</td>
89          </tr>
90          <tr>
91            <td width="100"> </td>
92            <th>
93              <span class="argument"><CODE>locationFlag</CODE></span>
94            </th>
95            <td width="100"><span>u32</span></td>
96            <td>Texture location information flag.</td>
97          </tr>
98          <tr>
99            <td width="100"> </td>
100            <th>
101              <span class="argument">locationAddress</span>
102            </th>
103            <td width="100"><span>u32</span></td>
104            <td>The texture address.</td>
105          </tr>
106          <tr>
107            <td width="100"> </td>
108            <th>
109              <span class="argument">formatHW</span>
110            </th>
111            <td width="100"><span>u32</span></td>
112            <td>Value of the format set in the register.</td>
113          </tr>
114          <tr>
115            <td width="100"> </td>
116            <th>
117              <span class="argument">executingMemoryFill</span>
118            </th>
119            <td width="100">bool</td>
120            <td>Indicates whether to clear the allocated pixel memory to zero.</td>
121          </tr>
122          <tr>
123            <td width="100"> </td>
124            <th>
125              <span class="argument">isDynamicAllocation</span>
126            </th>
127            <td width="100">bool</td>
128            <td>Flag for dynamically allocating memory.</td>
129          </tr> </table>
130      </div>
131    </a> <a name="function" id="function">
132      <h2>Member Functions</h2>
133      <div class="section">
134        <table class="members">
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../../../nw/gfx/res/ResCubeTexture/Description/Description.html"><CODE>Description</CODE></a>
139            </th>
140            <td>Constructor.</td>
141          </tr> </table>
142      </div>
143    </a>
144  <hr><p>CONFIDENTIAL</p></body>
145</html>
146