1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::StandardSkeleton</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::StandardSkeleton</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class StandardSkeleton : public <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents the internal hierarchical structure of a <span><CODE>SkeletalModel</CODE></span> object.</p><p><a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a> has been changed to <a href="../../../nw/gfx/StandardSkeleton/Overview.html"><CODE>StandardSkeleton</CODE></a>.</p></div> 59 <a name="typedef" id="typedef"> 60 <h2><CODE>typedef</CODE> Definitions</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100" /> 65 <th> 66 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 67 </th> 68 <td>Definition of a callback signal that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 69 </tr> 70 <tr> 71 <td width="100" /> 72 <th> 73 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 74 </th> 75 <td>Definition of a callback slot that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 76 </tr> </table> 77 </div> 78 </a> <a name="constant" id="constant"> 79 <h2>Member Constants</h2> 80 <div class="section"> 81 <table class="members"> 82 <tr> 83 <td width="100"> 84 <span class="static_style" title="static">S</span> 85 </td> 86 <th> 87 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 88 </th> 89 <td width="100"><CODE>const int</CODE></td> 90 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 91 </tr> 92 <tr> 93 <td width="100"> 94 <span class="static_style" title="static">S</span> 95 </td> 96 <th> 97 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 98 </th> 99 <td width="100"><CODE>const int</CODE></td> 100 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 101 </tr> 102 <tr> 103 <td width="100"> 104 <span class="static_style" title="static">S</span> 105 </td> 106 <th> 107 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 108 </th> 109 <td width="100"><CODE>const int</CODE></td> 110 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 111 </tr> </table> 112 </div> 113 </a> <a name="variable" id="variable"> 114 <h2>Member Variables</h2> 115 <div class="section"> 116 <table class="members"> 117 <tr> 118 <td width="100"> </td> 119 <th> 120 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 121 </th> 122 <td width="100" /> 123 <td> 124 </td> 125 </tr> </table> 126 </div> 127 </a> <a name="function" id="function"> 128 <h2>Member Functions</h2> 129 <div class="section"> 130 <table class="members"> 131 <tr> 132 <th class="category" colspan="3">Create/Destroy</th> 133 </tr> 134 <tr> 135 <td width="100"> 136 <span class="static_style" title="static">S</span> </td> 137 <th> 138 <a href="../../../nw/gfx/StandardSkeleton/Create.html"><CODE>Create</CODE></a> 139 </th> 140 <td>Creates a skeleton.</td> 141 </tr> 142 <tr> 143 <td width="100"> 144 <span class="static_style" title="static">S</span> </td> 145 <th> 146 <a href="../../../nw/gfx/StandardSkeleton/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 147 </th> 148 <td>Gets the memory size required at time of creation.</td> 149 </tr> 150 <tr> 151 <td width="100"> </td> 152 <th> 153 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 154 </th> 155 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 156 </tr> 157 <tr> 158 <th class="category" colspan="3">Pause</th> 159 </tr> 160 <tr> 161 <td width="100"> <span class="virtual_style" title="virtual">V</span> 162 </td> 163 <th> 164 <a href="../../../nw/gfx/StandardSkeleton/LocalTransformPose.html"><CODE>LocalTransformPose</CODE></a> 165 </th> 166 <td>Gets the pose for a local transform.</td> 167 </tr> 168 <tr> 169 <td width="100"> <span class="virtual_style" title="virtual">V</span> 170 </td> 171 <th> 172 <a href="../../../nw/gfx/StandardSkeleton/WorldTransformPose.html"><CODE>WorldTransformPose</CODE></a> 173 </th> 174 <td>Gets the pose for a world transform.</td> 175 </tr> 176 <tr> 177 <td width="100"> <span class="virtual_style" title="virtual">V</span> 178 </td> 179 <th> 180 <a href="../../../nw/gfx/StandardSkeleton/WorldMatrixPose.html"><CODE>WorldMatrixPose</CODE></a> 181 </th> 182 <td>Gets the pose for a world matrix.</td> 183 </tr> 184 <tr> 185 <td width="100"> <span class="virtual_style" title="virtual">V</span> 186 </td> 187 <th> 188 <a href="../../../nw/gfx/StandardSkeleton/SkiningMatrixPose.html"><CODE>SkiningMatrixPose</CODE></a> 189 </th> 190 <td>Gets the pose for a skinning matrix.</td> 191 </tr> 192 <tr> 193 <td width="100"> <span class="virtual_style" title="virtual">V</span> 194 </td> 195 <th> 196 <a href="../../../nw/gfx/StandardSkeleton/LocalOriginalPose.html"><CODE>LocalOriginalPose</CODE></a> 197 </th> 198 <td>Gets the original pose.</td> 199 </tr> 200 <tr> 201 <th class="category" colspan="3">Resources</th> 202 </tr> 203 <tr> 204 <td width="100"> </td> 205 <th> 206 <a href="../../../nw/gfx/Skeleton/GetResSkeleton.html"><CODE>GetResSkeleton</CODE></a> 207 </th> 208 <td>Gets the skeleton resource.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 209 </tr> 210 <tr> 211 <td width="100"> </td> 212 <th> 213 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 214 </th> 215 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 216 </tr> 217 <tr> 218 <td width="100"> </td> 219 <th> 220 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 221 </th> 222 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 223 </tr> 224 <tr> 225 <th class="category" colspan="3">Update</th> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230 <a href="../../../nw/gfx/Skeleton/IsUpdated.html">IsUpdated</a> 231 </th> 232 <td>Gets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../nw/gfx/Skeleton/SetUpdated.html">SetUpdated</a> 238 </th> 239 <td>Sets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 240 </tr> 241 <tr> 242 <th class="category" colspan="3">Owner</th> 243 </tr> 244 <tr> 245 <td width="100"> </td> 246 <th> 247 <a href="../../../nw/gfx/Skeleton/GetOwnerSkeletalModel.html"><CODE>GetOwnerSkeletalModel</CODE></a> 248 </th> 249 <td>Gets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 250 </tr> 251 <tr> 252 <td width="100"> </td> 253 <th> 254 <a href="../../../nw/gfx/Skeleton/SetOwnerSkeletalModel.html"><CODE>SetOwnerSkeletalModel</CODE></a> 255 </th> 256 <td>Sets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 257 </tr> 258 <tr> 259 <th class="category" colspan="3">Callbacks</th> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html"><CODE>PreCalculateMatrixSignal</CODE></a> 265 </th> 266 <td>Gets the signal before the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html"><CODE>PostCalculateMatrixSignal</CODE></a> 272 </th> 273 <td>Gets the signal after the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 274 </tr> 275 <tr> 276 <th class="category" colspan="3">Constructors and Destructors</th> 277 </tr> 278 <tr> 279 <td width="100"> 280 <span class="protected_style" title="protected">protected</span> </td> 281 <th> 282 <a href="../../../nw/gfx/StandardSkeleton/StandardSkeleton.html"><CODE>StandardSkeleton</CODE></a> 283 </th> 284 <td>Constructor.</td> 285 </tr> 286 <tr> 287 <td width="100"> 288 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 289 </td> 290 <th> 291 <a href="../../../nw/gfx/StandardSkeleton/~StandardSkeleton.html"><CODE>~StandardSkeleton</CODE></a> 292 </th> 293 <td>Destructor.</td> 294 </tr> </table> 295 </div> 296 </a> 297 <h2>Class Hierarchy</h2> 298 <div class="section"> 299 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a><br /> <b>nw::gfx::StandardSkeleton</b> 300 </p> 301 </div> 302 <hr><p>CONFIDENTIAL</p></body> 303</html> 304