1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>SubmitView</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/SceneUpdater/Overview.html">SceneUpdater</a>::SubmitView</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14virtual void SubmitView( 15 <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue, 16 <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext, 17 const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera, 18 <span>u8</span> layerId, 19 <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT 20); 21virtual void SubmitView( 22 <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue, 23 <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext, 24 const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera, 25 <span>u8</span> layerId, 26 <span>u8</span> particleLayerId, 27 <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT 28); 29virtual void SubmitView( 30 <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue, 31 <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext, 32 const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera, 33 <span>u8</span> layerId, 34 <span>u8</span> particleLayerId, 35 <a href="../../../nw/gfx/ISceneUpdater/IsVisibleModelFunctor/Overview.html">IsVisibleModelFunctor</a> * isVisibleModel, 36 <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT 37); 38</pre> 39 </div> 40 <h2>List of Overloaded Member Functions</h2> 41 <div class="section"> 42 <table class="members"> 43 <tr> 44 <td> 45 <a href="./SubmitView(0).html">SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode ) </a> 46 </td> 47 <td>Updates a scene based on the camera's visual range, and builds the render queue.</td> 48 </tr> 49 <tr> 50 <td> 51 <a href="./SubmitView(1).html">SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode ) </a> 52 </td> 53 <td>Updates a scene based on the camera's visual range, and builds the render queue.</td> 54 </tr> 55 <tr> 56 <td> 57 <a href="./SubmitView(2).html">SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode ) </a> 58 </td> 59 <td>Updates a scene based on the camera's visual range, and builds the render queue.</td> 60 </tr> </table> 61 </div> 62 <h2>Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode )</h2> 63 <div class="section"> 64 <p>Updates a scene based on the camera's visual range, and builds the render queue.</p> 65 </div> 66 <h2>Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode )</h2> 67 <div class="section"><p><CODE>SubmitView</CODE> function for rendering particles in a separate layer.</p></div> 68 <h2>Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode )</h2> 69 <div class="section"><p><CODE>SubmitView</CODE> function for rendering particles in a separate layer.</p></div> 70 <hr><p>CONFIDENTIAL</p></body> 71</html> 72