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7    <title>SubmitView</title>
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9  <body>
10    <h1><CODE>nw::gfx::SceneUpdater::SubmitView</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14virtual void SubmitView(
15     <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue,
16     <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext,
17     const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera,
18     <span>u8</span> layerId,
19     <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT
20);
21
22virtual void SubmitView(
23     <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue,
24     <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext,
25     const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera,
26     <span>u8</span> layerId,
27     <span>u8</span> particleLayerId,
28     <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT
29);
30
31virtual void SubmitView(
32     <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue,
33     <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext,
34     const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera,
35     <span>u8</span> layerId,
36     <span>u8</span> particleLayerId,
37     <a href="../../../nw/gfx/ISceneUpdater/IsVisibleModelFunctor/Overview.html">IsVisibleModelFunctor</a> * isVisibleModel,
38     <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT
39);
40</pre>
41    </div>
42    <h2>List of Overloaded Member Functions</h2>
43    <div class="section">
44      <table class="members">
45        <tr>
46          <td>
47            <a href="./SubmitView(0).html">SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode ) </a>
48          </td>
49          <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
50        </tr>
51        <tr>
52          <td>
53            <a href="./SubmitView(1).html">SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode ) </a>
54          </td>
55          <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
56        </tr>
57        <tr>
58          <td>
59            <a href="./SubmitView(2).html">SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode ) </a>
60          </td>
61          <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
62        </tr> </table>
63    </div>
64    <h2>Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode )</h2>
65    <div class="section">
66      <p>Updates a scene based on the camera's visual range, and builds the render queue.</p>
67    </div>
68    <h2>Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode )</h2>
69    <div class="section"><p><CODE>SubmitView</CODE> function for rendering particles in a separate layer.</p></div>
70    <h2>Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode )</h2>
71    <div class="section"><p><CODE>SubmitView</CODE> function for rendering particles in a separate layer.</p></div>
72  <hr><p>CONFIDENTIAL</p></body>
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