nw::gfx::SceneUpdater::SubmitView Member Function

Syntax

virtual void SubmitView(
     RenderQueue * renderQueue,
     SceneContext * sceneContext,
     const Camera & camera,
     u8 layerId,
     RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);

virtual void SubmitView(
     RenderQueue * renderQueue,
     SceneContext * sceneContext,
     const Camera & camera,
     u8 layerId,
     u8 particleLayerId,
     RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);

virtual void SubmitView(
     RenderQueue * renderQueue,
     SceneContext * sceneContext,
     const Camera & camera,
     u8 layerId,
     u8 particleLayerId,
     IsVisibleModelFunctor * isVisibleModel,
     RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);

List of Overloaded Member Functions

SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode ) Updates a scene based on the camera's visual range, and builds the render queue.
SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode ) Updates a scene based on the camera's visual range, and builds the render queue.
SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode ) Updates a scene based on the camera's visual range, and builds the render queue.

Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode )

Updates a scene based on the camera's visual range, and builds the render queue.

Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode )

SubmitView function for rendering particles in a separate layer.

Description of SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode )

SubmitView function for rendering particles in a separate layer.


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