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48    <title>nw::gfx::SceneContext::Builder</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/SceneContext/Overview.html">SceneContext</a>::Builder</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class Builder</pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for building scene context classes.</p><p>The default value for IsFixedSizeMemory is true. Various maximum settings are ignored if changed to false.</p></div>
59    <a name="function" id="function">
60      <h2>Member Functions</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100">  </td>
65            <th>
66              <a href="../../../../nw/gfx/SceneContext/Builder/Builder.html">Builder</a>
67            </th>
68            <td>
69        </td>
70          </tr>
71          <tr>
72            <td width="100">  </td>
73            <th>
74              <a href="../../../../nw/gfx/SceneContext/Builder/IsFixedSizeMemory.html"><CODE>IsFixedSizeMemory</CODE></a>
75            </th>
76            <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td>
77          </tr>
78          <tr>
79            <td width="100">  </td>
80            <th>
81              <a href="../../../../nw/gfx/SceneContext/Builder/MaxSceneNodes.html"><CODE>MaxSceneNodes</CODE></a>
82            </th>
83            <td>Sets the maximum number of scene nodes.</td>
84          </tr>
85          <tr>
86            <td width="100">  </td>
87            <th>
88              <a href="../../../../nw/gfx/SceneContext/Builder/MaxModels.html">MaxModels</a>
89            </th>
90            <td>Sets the maximum number of models.</td>
91          </tr>
92          <tr>
93            <td width="100">  </td>
94            <th>
95              <a href="../../../../nw/gfx/SceneContext/Builder/MaxSkeletalModels.html">MaxSkeletalModels</a>
96            </th>
97            <td>Sets the maximum number of  skeletal models.</td>
98          </tr>
99          <tr>
100            <td width="100">  </td>
101            <th>
102              <a href="../../../../nw/gfx/SceneContext/Builder/MaxCameras.html"><CODE>MaxCameras</CODE></a>
103            </th>
104            <td>Sets the maximum number of cameras.</td>
105          </tr>
106          <tr>
107            <td width="100">  </td>
108            <th>
109              <a href="../../../../nw/gfx/SceneContext/Builder/MaxLights.html">MaxLights</a>
110            </th>
111            <td>Sets the maximum number of lights.</td>
112          </tr>
113          <tr>
114            <td width="100">  </td>
115            <th>
116              <a href="../../../../nw/gfx/SceneContext/Builder/MaxFragmentLights.html"><CODE>MaxFragmentLights</CODE></a>
117            </th>
118            <td>Sets the maximum number of fragment lights.</td>
119          </tr>
120          <tr>
121            <td width="100">  </td>
122            <th>
123              <a href="../../../../nw/gfx/SceneContext/Builder/MaxVertexLights.html"><CODE>MaxVertexLights</CODE></a>
124            </th>
125            <td>Sets the maximum number of vertex lights.</td>
126          </tr>
127          <tr>
128            <td width="100">  </td>
129            <th>
130              <a href="../../../../nw/gfx/SceneContext/Builder/MaxHemiSphereLights.html"><CODE>MaxHemiSphereLights</CODE></a>
131            </th>
132            <td>Sets the maximum number of hemispherical lights.</td>
133          </tr>
134          <tr>
135            <td width="100">  </td>
136            <th>
137              <a href="../../../../nw/gfx/SceneContext/Builder/MaxAmbientLights.html"><CODE>MaxAmbientLights</CODE></a>
138            </th>
139            <td>Sets the maximum number of ambient lights.</td>
140          </tr>
141          <tr>
142            <td width="100">  </td>
143            <th>
144              <a href="../../../../nw/gfx/SceneContext/Builder/MaxFogs.html"><CODE>MaxFogs</CODE></a>
145            </th>
146            <td>Sets the maxinum number of fog objects.</td>
147          </tr>
148          <tr>
149            <td width="100">  </td>
150            <th>
151              <a href="../../../../nw/gfx/SceneContext/Builder/MaxParticleSets.html"><CODE>MaxParticleSets</CODE></a>
152            </th>
153            <td>Sets the maximum number of particle sets.</td>
154          </tr>
155          <tr>
156            <td width="100">  </td>
157            <th>
158              <a href="../../../../nw/gfx/SceneContext/Builder/MaxParticleEmitters.html">MaxParticleEmitters</a>
159            </th>
160            <td>Sets the maximum number of particle emitters.</td>
161          </tr>
162          <tr>
163            <td width="100">  </td>
164            <th>
165              <a href="../../../../nw/gfx/SceneContext/Builder/MaxParticleModels.html">MaxParticleModels</a>
166            </th>
167            <td>Sets the maximum number of particle models.</td>
168          </tr>
169          <tr>
170            <td width="100">  </td>
171            <th>
172              <a href="../../../../nw/gfx/SceneContext/Builder/MaxAnimatableNodes.html">MaxAnimatableNodes</a>
173            </th>
174            <td>Sets the maximum number of scene nodes to be animated.</td>
175          </tr>
176          <tr>
177            <td width="100">  </td>
178            <th>
179              <a href="../../../../nw/gfx/SceneContext/Builder/Create.html"><CODE>Create</CODE></a>
180            </th>
181            <td>Creates a scene context.</td>
182          </tr> </table>
183      </div>
184    </a>
185  <hr><p>CONFIDENTIAL</p></body>
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187